1989 Electronic Arts
Platform: Commodore Amiga 500
You may think you’re looking at a PC Engine title, but instead – here’s an Amiga game you likely have never heard of. An early and impressive PC Engine style beat-em-up called Path of the Little Dragon (a working title). The game was being developed at Imagitec from between 1988 and 1989 that was coded and designed by Che Guevara John.
This was an original title that Che developed to try and take full advantage of the Amiga hardware (dual playfield, parallax scrolling, copper/blitter and hardware sprites). The idea was to deliberately replicate the look and feel of the PC Engine import titles that were becoming popular in Europe at the time.
One level was overall developed as a technical demo with an in-house artist (unfortunately their name cannot be recalled), with a view to then refine and expand the gameplay/design elements back in 1988. The game was a sort of souped up version of Kung Fu Master, where you would scroll from right to left and carry out various kung fu moves on different enemies that block your path. It isn’t clear if there were plans for additional gameplay elements. Continue reading