Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Path of the Little Dragon

1989 Electronic Arts

Platform: Commodore Amiga 500

You may think you’re looking at a PC Engine title, but instead – here’s an Amiga game you likely have never heard of. An early and impressive PC Engine style beat-em-up called Path of the Little Dragon (a working title). The game was being developed at Imagitec from between 1988 and 1989 that was coded and designed by Che Guevara John.

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This was an original title that Che developed to try and take full advantage of the Amiga hardware (dual playfield, parallax scrolling, copper/blitter and hardware sprites). The idea was to deliberately replicate the look and feel of the PC Engine import titles that were becoming popular in Europe at the time.

One level was overall developed as a technical demo with an in-house artist (unfortunately their name cannot be recalled), with a view to then refine and expand the gameplay/design elements back in 1988. The game was a sort of souped up version of Kung Fu Master, where you would scroll from right to left and carry out various kung fu moves on different enemies that block your path. It isn’t clear if there were plans for additional gameplay elements. Continue reading

Posted in: Commodore Amiga, Reviews | Tagged: | 1 Comment

The Blues Brothers: Jukebox Adventure

1994 Titus

Platform: Commodore Amiga

As we crept into 1994, there were still very decent Amiga titles seeing release – and yet another promising looking title was the sequel to Blues Brothers – The Blues Brothers: Jukebox Adventure. This time though, it was just Amiga users who would get delights of the famous duo – well actually, only SNES, PC and Game Boy users would ever get to play the game. The Amiga title would disappear into the ether and become one of the big Amiga mysteries.

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However – that wasn’t before getting fans excited via a series of previews, but even reviews too. In 1994, Joystick magazine published a full review for both the Amiga and PC. The article described it as a lively and colourful platformer, distinct from the earlier Blues Brothers game but still firmly in the arcade-action mold. Continue reading

Posted in: Commodore Amiga, Reviews | Tagged: | 7 Comments

Kickle Cubicle

1990 Irem

Platform: PC Engine
AKA: Meikyuu Jima Special

Originally debuting in arcades in 1988 under the title of Meikyuu Jima, Irem’s quirky puzzle-action game centred on freezing enemies into blocks of ice and kicking them across the stage to build paths or knock out foes. Its mix of strategy and arcade action made it stand out, and in 1990 it was ported to the Famicom, where western audiences came to know it as Kickle Cubicle on the NES.

KickleCubicled

With Irem gaining a reputation for strong PC Engine conversions, a version of Meikyuu Jima was announced for the system as Meikyuu Jima Special. It boasted over 100 stages, nearly double that of the arcade original, alongside new mechanics involving springs and hammers to redirect ice blocks. Magazine previews also suggested it was ready to hit store shelves in March 1991, even promoting merchandise such as a plush Kickle toy. Continue reading

Posted in: PC Engine, Reviews | Tagged: | Leave a comment

Alien Olympics PC prototypes

Some prototypes for the PC now, and with Alien Olympics, which was released on the platform by Mindscape in 1994. These are two particular builds from 10/08/94 and 05/10/94. As you would expect, there are significant differences between the two builds.

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The earliest has the titles, but is missing all the final presentation screens and has a different name selection element and no character select screen. Most of the events are also missing, and some of those present are not quite finished or heavily bugged (the game will crash at some points). Continue reading

Posted in: PC, Prototype | Tagged: | Leave a comment

Games That Weren’t Book cameo in new game – Astro Burn!

This is so cool! A lovely surprise for this morning that the GTW book is getting a cameo in a new game coming soon on Steam called Astro Burn – which I wasn’t expecting at all! It’s a heavy blunt instrument, so may prove useful in hand-to-hand combat if Kitty ever needs!

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Also included as well is a copy of Julian Rignall’s fantastic Games of a Lifetime book (which I’m about half way through at the moment).

More details and demo: https://store.steampowered.com/app/3810660/Astro_Burn/

Posted in: News | 2 Comments

Litil Divil

1993 Gremlin

Platforms: Super Nintendo, SEGA Mega Drive, Atari Jaguar, Atari ST, SNES CD, Mega CD

Litil Divil was a Gremlin title that had seen massive delays, but was worth the wait for the most part – scoring well across the board on the likes of PC DOS, CD-i and Amiga CD32 platforms. There were interestingly a number of conversions that would never see the light of day, including a version for the Super Nintendo CD (which was the original target platform). When things fell through, work was moved to PC and other platforms.

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An Atari ST edition was also announced, but abandoned. Thanks to Ross Sillifant, we learn via Phil Plunket that Jason Dowling had done a lot of work on the ST version, but due to the amount of disks it needed and the declining ST market, it was cancelled. Hopefully some day, something of that conversion could be recovered. Continue reading

Posted in: Atari Jaguar, Atari Jaguar CD, Atari ST, Mega Drive / Genesis, Reviews, SEGA Mega CD, Super Nintendo Entertainment System (SNES) | Tagged: | 2 Comments

GTW64 September 2025 update

With summer now ending, things have ramped up a little with GTW64, with some new recoveries made, including the full preview of Indiana Jones 3, graphical remains from a long lost Gremlin Graphics game you have very likely never heard of until now called Hill 19 – and a shock recovery of some graphics for the lost Piranha game of Coven.

Indiana Jones and the Last Crusade Adventure preview released

Earlier this month we added the sadly cancelled prototype of Indiana Jones 3, an unofficial conversion of the great Lucasfilm Games title.

Indiana Jones and the Last Crusade (Adventure)

Hill 19 / Shell Shock entry and graphics added

Originally, Gremlin had planned a very different game to Butcher Hill, with a turn-based strategy game with a mix of Commando/Ikari Warriors. Check out more about the development, and what we have so far managed to recover thanks to the game’s coder.

Hill 19 / Shell Shock

Coven

Rare loading screen and death screen graphics recovered for this long lost Piranha game whilst preserving Hill 19/Shell Shock. The same artist Cooky was working on the game, and it confirms that Imagitec were behind the conversion!

Coven

6 new entries added

This is followed by yet more titles to go into the GTW64 archive, and more titles that need to be saved in some shape or form.

City SurvivorEchelon 2, Munchman V1 / V2SafetylineStorylineYes Minister

18 updates added

Finally, we have our usual set of updates, with 18 to keep you busy. Please check the “History” for details of what has changed or has been added.

Cave FighterCurse BusterEskapeEskimo EddieIron HandLegend Of FairghadMaerzi IIMoonshadow 2Morris Meets The BikersNumber StumperPlay and Learn seriesPony ExpressPriceless ScrollsThe Omnicron ConspiracyTouchlightTrails of HonorTrojanUndersea Commando

Posted in: Reviews | Leave a comment

Game Boy Road Engine

1992 The Code Monkeys

Platform: Nintendo Game Boy

Back in 1992, The Code Monkeys already had official Game Boy dev kits and experience from writing Missile Command and Centipede for Accolade. Towards the end of the year between projects, developer Mark Kirkby began experimenting during downtime. A massive fan of Stunt Car Racer on the Atari ST and Amiga, he wondered whether something similar could be achieved on the Game Boy.

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Mark therefore developed an early prototype road engine, designed to simulate elevation, jumps and gaps – something rare on the Game Boy due to hardware limitations. Continue reading

Posted in: Nintendo Game Boy, Reviews | Tagged: , | Leave a comment

Judge Dredd

1990 Virgin Games

Platform: Amstrad CPC

In 1990, it was announced that Virgin Games had obtained the licence to produce a game based on the popular 2000AD comic character Judge Dredd on all the major home formats and adverts showed screenshots from all six formats.

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In the September 1990 issue of Amstrad Computer User, the game was featured as the cover feature – it wasn’t reviewed in the issue, but it was an extended preview. but it did feature what looked like CPC screenshots, but they were small images. Continue reading

Posted in: Amstrad CPC, Reviews | Leave a comment

JetPak DX Game Boy Color Prototypes

JetPak DX was a wonderful Game Boy Color homebrew game based on the classic Ultimate Play The Game title, released in 1999 and submitted to the first Bung Enterprises Gameboy Coding Competition. Today we have two early prototypes for you of the game.

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The first has a great intro picture which doesn’t seem to have been used for the final game and is credited to Cosmigo, a game development studio from Germany. It seems that in 1999, they were perhaps keen to take on the game, but for reasons unknown (possibly copyright), it never quite happened. The intro picture displays, but that seems to be it – we don’t think the game is present. Continue reading

Posted in: Game Boy Color, Prototype, Unused materials | Tagged: | Leave a comment