Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history since 1999.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Battle Mission

1990 Renovation Products

Platform: SEGA Mega Drive

Battle Mission was an exciting looking Operation Wolf style game that was due for release on the SEGA Mega Drive back in 1990 by Renovation Products.

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The game was based in the middle of World War 2, where you are on your tour of duty of the South Pacific. You are forced to land on an enemy island, as a sole survivor of your sunken battleship – Liberty.

You have to get back to your forces, and must blast your way through all the levels with your machine gun and bombs, shooting bad guys and avoiding monkeys, native women and other innocents along the way. Basically – Operation Wolf! Continue reading

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MegaRace

1994 Mindscape

Platform: Commodore Amiga CD32

MegaRace was an ambitious title due for release on the Amiga CD32 by Mindscape back in 1994, and was being developed by French programmers Cryo.

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Set in the future, the game revolves around a VR gameshow that is hosted by a Lance Boyle where you participate in a death or glory race over 15 different tracks and with 8 different supercars. Seems like something very Running Man’esq. Continue reading

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Warriors of the Devine Wind

1994 Dave Gibbons and Steve Day

Platforms: Commodore Amiga, Atari ST and PC
Also known as: Exploding Fist

Ten years after the release of the Commodore 64 classic Way Of The Exploding Fist, there were plans for an Amiga and PC game which had a lot of inspiration from the title and was a sort of unofficial port of the game with various improvements, including design inspiration from the training bits from Chambers of the Shaolin.

warriors large1

The game started as a cross-platform Atari/Amiga game, and then later moved fully to PC due to the market changes at the time. Development was by Dave Gibbons, with graphics by Steven Day (who had previously done titles such as Fireforce on the Amiga and ST). Continue reading

Posted in: Amiga, Atari ST, PC, Reviews | Tagged: | Leave a comment

Elite 40th anniversary – source code added

To mark the 40th anniversary of Elite by Ian Bell and David Braben, Ian has added further sources to his archives for the likes of Apple, Atari, C64, NES – but crucially a few unreleased titles too.

This includes source code for the SNES and Mega Drive editions of the game (listed as SNES, but there seems to be Mega Drive code too) and also an amazing addition of “Elite II” for the BBC Micro.

We’re hopeful to see some of these compiled up soon and will report back here once any become available to play. Look forward to seeing remains of the BBC Micro Elite II for instance!

More details: http://www.elitehomepage.org/fourty/

Posted in: BBC Micro, Mega Drive, News, SNES | Leave a comment

It Came From The Desert

1989 Cinemaware

Platforms: Atari ST, Commodore 64, SEGA Mega Drive

A pretty famous Cinemaware title which was originally released on the Amiga and PC, but also had other versions planned that never saw the light of day. The Commodore 64 version we are already covering within the C64 archive, which has had mentions of being in development – but there is little evidence at this stage that anything was started.

icftd st shot

For the Atari ST – ST Action mentioned in issue 11, 1990 that the game was coming soon for the platform, and may have showed a screenshot for that platform. It is very likely it could also just be a screen from the Amiga version. Continue reading

Posted in: Atari ST, Commodore 64, Mega Drive, Reviews | Tagged: | Leave a comment

Enchantress

1987 CRL

Platforms: Commodore Amiga, Atari ST, ZX Spectrum, Commodore 64

A short entry for a title that we believe may have had a Commodore 64 conversion planned at some point. It seems to have been also planned for Amiga, Atari ST and Spectrum platforms too.

Enchantress was a title due for release by CRL, and written by Fergus McNeill. Thanks to CASA Solution archive, we learn that the game was set to feature RPG-like stats invisible to the player, and let them be affected by the weather.

A detailed preview was shown in C&VG magazine in October 1987, which seems to show ZX Spectrum screenshots.

Was the game ever started, why was it cancelled and could anything still exist of it today? Fergus spoke with CASA and suggested that it was just a proposed game that some mock-ups were done for and prelimary design work – but the project never really got going compared to Mindfighter that appeared later.

It’s unlikely that a C64 version exists in any form, but it would be great to see the ZX mockups one day!

With thanks to JazzGhostrider and CASA Solution Archive for the heads up and details.

Gallery

Posted in: Amiga, Atari ST, Reviews, ZX Spectrum | Tagged: | Leave a comment

Parisian Knights

1989 Activision / Abstract Concepts

Platforms: ZX Spectrum, Commodore 64 (see linked page)

Our next entry is for a title from the creators of Mindfighter by Activision, developed by Abstract Concepts and mentioned within the manual. We assume therefore that Activision were set to release the game around 1989 time.

Little is known so far, apart from that those behind the title were Fergus McNeill, Anna Popkess and John Popkess. However, within the Mindfighter manual, the following details were given:

“In the wake of the First World War, amid crumbling empires, economic depression swept the world. International tension eased but remained present as some countries sought refuge in the ideologies of Fascism and Communism.

It became and area of rebellion, civil war… and spies!

The story follows the progess of a French secret service agent, Monsieur Phillip Grouchy. Returning from a disastrous mission in London, Phillip is severly reprimanded by his superiors. Although certain that he was betrayed, he can show no evidence to excuse his failure. Subsequently, the success of his next mission is vital to regain lost credibility. However, as he discovers the ever-increasing dangers of his current assigments, he begins to suspect that he may be walking into a trap and that the traitor may be closer to him than he thought…”

Was the game ever started, why was it cancelled and could anything still exist of it today?

With thanks to Tobias Hultman and JazzGhostrider for the heads up and details.

Gallery

Posted in: Reviews, ZX Spectrum | Tagged: | Leave a comment

Goodnight Cruel World

1989 Activision / Abstract Concepts

Platforms: ZX Spectrum, Commodore 64 (see linked page)

Our next entry is for a title from the creators of Mindfighter by Activision, developed by Abstract Concepts and mentioned within the manual. We assume therefore that Activision were set to release the game around 1989 time.

Little is known so far, apart from that those behind the title were Fergus McNeill, Anna Popkess and John Popkess. However, within the Mindfighter manual, the following details were given:

“By 1998, New York has become a violent police state. Ravaged by constant gang warfare and organised crime, the police have fallen back, leaving no-go areas in the control of the drug barons. Disease is rife and areas of the city are frequently sealed off to control an epidemic.

And yet, throughout all of this, life goes on as normally as possible for the people of Manhattan.

John Schulz is a computer operator for the Rosling Corporation. He lives with his girlfriend, Val, in a basement apartment in the Chinatown area.

One night after a row, Val leaves the apartment and vanishes. John’s worries turn to a nightmare when he learns that the police suspect him of foul play. Knowing the Justice Department’s ´Shoot First, Ask Questions Later´ policy, John goes into hiding.

His fugitive search for Val uncovers deeper crime and corruption than he ever imagined…”

Was the game ever started, why was it cancelled and could anything still exist of it today?

With thanks to Tobias Hultman and JazzGhostrider for the heads up and details.

Gallery

Posted in: Reviews, ZX Spectrum | Tagged: | Leave a comment