Triad recently released an early build of Moonfall, which was a vector game by the late Jukka TapanimÁ¤ki.
The game was developed in 1989, but heavy delays meant that Hewson/21st Century Entertainment didn’t get to release the game until 1991.
This earlier build has a different panel, less vectors (but runs faster as a result). It’s an interesting look at how the game was shaping up early on!