Hellraiser

1990 Color Dreams

Platform: Nintendo Entertainment System, Atari Lynx and Sega Mega Drive

Just a short entry for a cancelled film title that was due for release on the Nintendo Entertainment System, Atari Lynx and Sega Mega Drive. It was to apparently feature an ambitious Wolfenstein style engine.

However, it was to be achieved using a special SuperCartridge on the NES that would have an extra processor and allow for better graphics and sound capabilities as well. The Lynx and Mega Drive were no doubt already powerful enough to do the game that Color Dreams had anticipated. Ross Sillifant kindly dug out an advert for the game, as well as a brief article that talks about the Super Cartridge technology.

According to one of the developers, the licence was just sat on and nothing really happened. Focus moved onto other titles, and apparently only a bare bones development was made overall. Prototypes are yet to surface.

Artist Nina Stanley confirmed working on the title, but that it never got very far at all. Nina explained to GTW that the rights were brought by Color Dreams for around 30K, but this was right around the same time they transitioned to doing Bible games – so it was endlessly postponed.

She recalled that the plan was to use the Wolfenstein engine for a handheld machine (which of course would have been the Lynx). Unfortunately she doesn’t seem to have anything of the small development that was made, although she believes that she may have done a few concepts before leaving to go to Novalogic.

More details about the game can be found at https://www.uvlist.net/game-7863-Hellraiser and http://www.cenobite.com/collect/vg.htm (LINK NO LONGER ACTIVE)

Thanks to: Ross Sillifant, Nina Stanley

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2 Responses to Hellraiser

  1. I believe that the idea to use the Wolfenstein 3D engine for a Hellraiser game was an idea which came later, after they already cancelled the NES game, and thought about trying it again, but it was given up on quite soon after that.

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