Proprietor of Games That Weren't—a digital archive dedicated to unreleased and cancelled video games, founded in 1999. A passionate software preservationist, contributing to various projects, particularly for the Commodore 64. By day, working as a software/web developer.
Slightly slower month as the days get hotter, but here is another GTW64 update for the month. This month we take a look at an Alternative Software game that never was, but has been out there for some time. Details … Continue reading →
1991 Tomahawk (Coktel) Platform: Amiga 500 (Actually released), Amstrad GX4000 (Unreleased) UPDATE: Case solved – this was released as Cougar Force. See below! Our next entry is not to be confused with the Digital Integration game of the same name, … Continue reading →
1995 The Hidden Platform: Amiga 500, 600 and 1200 Our next entry into the archives is an unreleased platform game called Construxion, which was being developed by a team called The Hidden back in 1995. Some sources suggest it was … Continue reading →
1984 Datasoft Platforms: Atari 400/800, Apple II and PC If you have never played Mancopter on the Commodore 64, then you are really missing out. It is one of the great early C64 games which feels like an extended version … Continue reading →
1994 Psygnosis Platform: Commodore Amiga 1200 A surprising entry for now thanks to Keith Gilliland for the heads up, after a post was recently made on Reddit about the Amiga being ahead of its time graphically. From what seems to … Continue reading →
Recently my good friend of 27 years, Jason Kelk, sadly lost his 15 month battle with COVID. It’s still sinking in that he’s no longer with us, so to try and help process things I wrote a blog post about … Continue reading →
Still just about managing to sit at the computer long enough in the heat to produce another GTW64 update for a new month. This month we have a 30+ year long lost Kele Line game recovered, a 32 year old … Continue reading →
There are some nice surprises that turn up from time to time in the C64 scene, and one recent one has been the surfacing of the Tape / Disk masterer of Edge/Softek’s conversion of Shao Lin’s Road on the C64. … Continue reading →
1996 Dynabyte Platform: Sony PlayStation The Killing Tool was to be a cyberpunk platformer created by Dynabyte Software back in 1996 for the Sony PlayStation and possibly other platforms too. Thanks to The Genesis Temple and gaming historian Damiano Gerli, … Continue reading →
1992 Electronic Zoo Platform: Commodore Amiga Son of Zeus was set within the mythical era of the Greek gods, where an evil being has captured the gods within their lair and smashed the artefact that could save them into several … Continue reading →
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