Paperboy (c64) un-used assets
Thanks to Encore (Nothing to do with Elite I might add), a contributor on Lemon 64 – a range of unused sprites have been found tucked away in the game. Ever wondered why so much was missed out of the … Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 59
Thanks to Encore (Nothing to do with Elite I might add), a contributor on Lemon 64 – a range of unused sprites have been found tucked away in the game. Ever wondered why so much was missed out of the … Continue reading
2023 Silvan Reinhold / Psytronik Software Platform: Commodore 64 If you haven’t seen Polar Bear in Space already, then you are missing out on a wonderful shooter/platformer which has elements of Wizball, Retrograde and even Dropzone with the explosion of … Continue reading
Rage is a neat first person shooter that was released between 2010-12 for various platforms including PC, PlayStation 3 and Xbox 360. It is a favourite of team member Grzegorz Antosiewicz, who decided to do some research on how the … Continue reading
A very quick addition to the archives, with a unused loading picture by Oliver Lindau that was meant for Rolling Ronny on the C64. And also recently a sprite that was never used (sprites btw were apparently designed in … Continue reading
A quick unused materials post today, where The Sarge recently released an unused Rubicon loading screen for the Commodore 64 via their Fairlight Demo called The Demo Coder. With thanks to Jazzcat for flagging up!
Next up is a short entry for a potential prototype to try and find, thanks to Ross Sillifant for highlighting. When you take a look at the original Tecmo arcade, and various home conversions – you will notice that pretty … Continue reading
Following on from the early screens from the original Silly Putty post (released as Putty), here are more, but this time from the sequel that would eventually become Putty Squad.
Thanks to Ross Sillifant for bringing a number of unreleased Amiga game screens to our attention, we also spotted some early Silly Putty screens and thought we’d add them to the archive.
1994 SEGA Platform: SEGA Mega Drive Please note that this is just a quick placeholder post, where we have split up an old post which flagged up 3 entries. The original text that follows is from our old team member … Continue reading
Carl Muller did a fantastic job squeezing in Speedball 2 onto the Commodore 64 back in 1991. However, it was at a cost in various areas … and most notably was for some of the in-between screens. Commodore Format in … Continue reading
Not massively different, but thanks to Luca Bertoldi, here is a screen showing a rather different looking main character for Stormlord – looking more elvish and beardless. It’s possible that more early screens exist, so if you spot any – … Continue reading
One of my favourite Amiga games of all time, The Chaos Engine was released by The Bitmap Brothers in 1993 for the Amiga and various other platforms over the years. The game was closely followed across its development, so it … Continue reading
Thanks to Grzegorz Antosiewicz for the heads up about a great post on Team 17’s The Speris Legacy, showing differences between early demos and the final game. Although it isn’t an unreleased game, we try sometimes on GTW to showcase … Continue reading
Platforms: ZX Spectrum and Commodore 64 Over the years we have figured out at GTW64 about the connection between Thundercats and the unreleased Wolf by Gargoyle Games – as well as Bombjack 2 and Beyond the Ice Palace originally intended … Continue reading
Thanks to Dan Warren, here is yet another pre-release screen, this time from Palace Software’s 1988 Troll game. There are some very minor graphic differences compared to the final version, including the score being on the opposite side and some … Continue reading
Virocop is an often overlooked classic Amiga game by Graftgold that was released in 1995, a spiritual sequel of sorts to the likes of Quazatron and Magnetron that you may have missed. If you did, then check it out! Thanks … Continue reading
A very short post to flag up some unused assets that were intended for the Psygnosis classic – Walker, thanks to Karl Kuras for highlighting. Tucked away in a Work In Progress feature within The One magazine (issue 47), screens … Continue reading
A small post on an earlier build of Wizard of Wor that has been highlighted to us by Roberto Nicoletti. Some years ago, Jeff Bruette released all of the source code to the game, which was then very carefully compiled … Continue reading
Some years ago I was talking on the Lemon 64 of a strange recollection of a rather different looking version of the C64 Wonderboy. I had the budget edition of the game, which I played to death – but also … Continue reading
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