Amiga assets – “Stop Saddam”
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Thanks to ‘Lifeschool’ for the heads up, where Mark Sibly gave a quick interview to talk about Gloom. Another contributor on the forum gave details of an Australian game in development called “Stop Saddam”.
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 751
Thanks to ‘Lifeschool’ for the heads up, where Mark Sibly gave a quick interview to talk about Gloom. Another contributor on the forum gave details of an Australian game in development called “Stop Saddam”.
Amiga Games That Werent dips into the deep pool of unreleased Wolfenstein 3D and Doom clone engines on the Amiga: Alastair M. Robinsons AMRWolf is an early texture-mapped and ray casting engine created using the Amigas Copper Chunky mode and … Continue reading
When doing a bit of research for the C64 mirror of GTW, we got in touch with Craig Kelsall regarding any of his unfinished C64 work and got asking a few questions. In the end it seemed sensible to turn … Continue reading
Ross Sillifant provides GTW with another new interview, this time with Franck Sauer. Take it away Ross! … It is with great pleasure I get the chance to ‘chat’ to another industry legend, Franck Sauer, so Franck, without further ado, … Continue reading
Ross Sillifant has very kindly offered us an interview with Geoff Phillips (of Mighty Bombjack (c64) fame among others) to put onto the site, so without further delay i’ll hand you over to Ross… As part of my on-going … Continue reading
More from Ross Sillifant, with an interview with Nigel Kershaw. Take it away Ross!… It is my absolute pleasure to be able to interview Mr. Nigel ‘Pig’ Kershaw, so Nigel, if you would be so kind, could you take a … Continue reading
Thanks to Ross Sillifant, Andrew Holdroyd gives some brief history about his C64/Vic 20 days and any released and unreleased works: “The Vic20 was the first computer I owned and learned my trade on it. The first wave of home … Continue reading
Andrew Morris has been allowing us to preserve some of his disks to show incomplete/unused materials to the world, and recently we have discovered the assets to the likes of Kikstart 2 and Cosmic Causeway and various others. This is … Continue reading
NOTE: (Frank – 03/09/21) I’ve updated this old 2012 post, as the link was broke. Another quick update with the recovery of a great icon driven adventure game called Angel Of Death 2. This is a very advanced preview with … Continue reading
1988 EAS Platforms: Commodore Amiga and Atari ST A short entry for an Amiga/ST game that never was from 1988, and which was previewed in a Generation 4 and ASM Magazine. In the latter magazine, the game’s name was listed … Continue reading
Several years ago, whilst preserving The Soul Gem Or Martek for the Commodore 64, we also scanned in some brochures and a club magazine from Anirog software. These don’t seem to be online anywhere, so we have added a page … Continue reading
1998 Deck Six Platform: Amiga 1200 A space trading game that was due for release on the Amiga 1200 back in 1998, and was previewed in magazines such as Amiga Computer Studio in June of that year. ACS described the … Continue reading
199? Unknown Platform: Atari 400/800/XE Our next entry in the archives is for the Atari 8-bit home computer platform, and is the early start of a fairly impressive conversion of Delphine’s Another World – though not by Delphine! It is … Continue reading
1998 Digital Demons Software Platform: Amiga (AGA only) Yet another late Amiga game which was sadly never to be, and an interesting looking sideways scrolling shoot-em-up, which had a bit of a Menace/Blood Money feel to it. Details on the … Continue reading
1997 The Electric Pixel Company Platform: Super Nintendo Code – Simon Nicol Graphics – Herman Serrano Sound – Mike Clarke Ten years after Mega Apocalypse, Simon Nicol’s awesome ‘Mad Planets’ conversion was to be given the 16-bit treatment. ‘Apocalypse 2’ … Continue reading
A short post to highlight an early Apprentice (Rainbow Arts) screen that was shown in ACE magazine issue 27 on page 110. Here you can see a screenshot with a different dashboard, without text and as Anonymous Contributor suggests, perhaps … Continue reading
Thanks to Grzegorz Antosiewicz, we present a series of earlier screens from Arabian Nights on the Amiga, showing various differences from the final game. I will hand over to Grzegorz to explain what he’s found: Today I would like to … Continue reading
Our next Christmas 2024 update sees Games That Weren’t take a look at a series of early concepts and prototypes from the late Archer Maclean’s disks. This includes the first ever look at concepts for an abandoned Atari/Commodore sequel to … Continue reading
1984-198? Archer Maclean Platforms: Commodore 64 Whilst going through Archer’s work disks, we found a few bits and pieces lurking on the disks, which might be unseen artwork or work that Archer has done. We’ll add to this page over … Continue reading
1982-1983 Archer Maclean Platform: Atari 400/800 In August 2023, Chris Wilkins (Fusion Retro Books) entrusted Games That Weren’t with the task of preserving all of Archer’s development disks. Whilst going through Archer’s 5.25″ work disks, a series of significant discoveries … Continue reading
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