Cave Wizard

Unknown

Status: Preview, Findability: 5/5

A wonderful looking platform game, which looks very much like a 16-bit console game. Probably in the same league as Mayhem, with a touch of the style used in Yoshi’s Island. It was originally developed to prove that hi-res graphics without colour clash could be done on a C64.

The game plays ok, though a lot is missing, and it seems the game’s creators have emphasised more on the graphics than they have with anything else.

The preview consists of one fairly big map, which you can scroll along, before it gets to a blocked end, where the map may normally loop. Also within the preview are some lovely coloured hi-res overlaid creatures, including a rather cute large blobby character, all done up in a nice hires overlaid effect.

Although very promising, the game was stopped here and that was the end of it. The developers ran out of steam on the C64, and moved onto pastures new.

Check out Creator Speaks for more info about what happened and how the game was born.

Wonderful eye candy, which sadly remains a walk in a gallery.

Contributions: Nemo

Supporting content

Available downloads

Posted in: GTW64 archive | Tagged: | 2 Comments
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2 Responses to Cave Wizard

  1. Martin “Cruser” Kristensen shared

    – some interesting info in a lemon64 forum thread regarding “Cave Wizard” e.t.c.

    “I thought “why not go completely crazy and stream new gfx from disk while the game is playing?” That way a level could have a whole diskside of gfx instead of being restricted to 64K. This version was later released as “Cave Wizard”. ”

    “The project stranded on the code becoming a bug-ridden spaghetti nightmare. But I still have a box of about 30-40 disks with the code and gfx, which I have promised to transfer and release several times. Guess I should get around to do it one of these days, although I doubt anyone could use it for anything other than getting a good laugh.

    The tools used were Art Studio for background gfx, Deluxe Paint on Amiga for sprites, as well as some tools I coded for gfx conversion and level design.”

    http://www.lemon64.com/forum/viewtopic.php?p=812741#812741

    -a new technically ambitious C64 game project (let’s hope it will not become another gtw64)
    http://www.lemon64.com/forum/viewtopic.php?p=812520#812520

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