Illusions

Mattel

Status: Preview, Findability: 2/5

Illusions was to be a Intellivision game conversion to the C64 by the Mattel Electronics France offices. It was scheduled, but apparently never worked on, though it was given an id of #7857 on diskette.

The catalogue entry for the original Intellivision game (Which also never got released) described the game as follows:

“The enchanted mirror splits you into multiple images. You must become whole before time runs out. Changing stairways and folding cubes with SuperGraphics try to keep you from safety.”

Essentially from a batch of prototype games from the French development offices, Illusions was picked as a winner and given the green light for development.

The game had a working title originally of Escher, mainly due to the multiple game screens being inspired by the mad designs by Dutch lithographer M.C. Escher. Only the Colecovision version was complete after Coleco brought the rights and released it.

According to the Intellivision website, little or no work was done on the C64 version of the game. But then one of our contributors (see comments) found it tucked away on Gamebase 64.

Thanks to JazzGhostrider, we can confirm that unfortunately the C64 game seems to be incomplete, every second level should feature a cube-landscape, but on this C64 version it is just an endless series of the same level.

Is there anything more to find, or was this the final version that leaked out?

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Contributions: Jack Luminous, JazzGhostrider

Supporting content

Available downloads

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Text/instructions for the unreleased Intellivision version:

ILLUSIONS (Unreleased)
Cartridge Instructions
(For 1 player)

Prepare yourself for a journey into a most unusual fantasy. A kingdom where nothing is as it seems. A land where the usual is unusual. Take a good look–then look again. It’s a place. It’s a time. It’s a state of mind. Illusions — it’s all done with mirrors!

Legend has it that Gleebs, (Amoeba-like creatures) learned this from the masters, their mentors, their teachers: “The Kingdom of Lizards In the Mirror Dimension is where Gleebs shall hold Their yearly convention”.

When time comes to leave this structure surreal, the Gleebs must escape, though there is no door. Just stairs going nowhere, And time running out… They must pass through the glass as one Gleeb–not more.

Gleebs jump up or down and can change direction; When they meet, they meld, And two become one. Their union is strong, They keep moving along And all late arrivals must join in the fun.

Soon lizards may enter to add to the tension. Their touch brings frustration as more Gleebs appear. But there is one known method Of reptile prevention… A liquid-filled beaker, Crystalline clear.

Those liquefied lizards are put on “suspension”; They change into fish, flopping in place. That’s the cue for the Gleebs to go for extension. Contact a fish To add time to the race.

What’s not fish is fowl- (In this kingdom that’s fair). When a bird glides above them The Gleebs must beware. If one happens to meet it The result is a crime; there’s egg on their faces, The Gleebs lose some time.

At last, through the mirror! Is a haven at hand? No! The Gleeb finds itself In a weird, cubic land. The objective now is more Gleebs, not less. It takes four to escape By the mirrored egress.

If the Gleebs want out with all of their heart, the answer is simple: They must stay apart. To split, they must split (which makes sense, if you ponder), In order to get through that looking-glass yonder.

When one group of Gleebs flees each mirrored maze, A new crew convenes In the Kingdom’s first phase. Use the clues in these verses To help them get free.

PRESS RESET BUTTON: Title will appear on TV screen.

SELECT LEVEL Press any button or disc and the option to enter the level appears. All odd entries start on the Mirror Dimension screen. All even entries start on the Cube Maze screen. The higher the number selected, the more difficult the level.

GAME CONTROLS

DISC makes the Gleebs change the direction in which they are traveling. Press DISC up to make the Gleebs go up ramps. Press the DISC down to make the Gleebs go down ramps.

SIDE BUTTONS

On the Mirror Dimension Screen:
The Upperr side buttons makes the Gleeb jump up when it reaches a jump point.
The Lower side Button makes the Gleeb jump down when it reaches a jump point.

On the Cubic Maze:
Pressing any side button makes the Gleeb split when it reaches a separation point.

NOTE: In this game, side button presses are held “in memory”. A Gleeb will not jump up or down. or split, until it is at a jump point or a separation point. Then the game “remembers” the side button press and the jump or separation occurs.

POINTS

Points scored are shown on the Scoring Screen at the completion of each round.

Players score 10 points for every second of time remaining on the timer, at the completion of a round.

Players score 50 bonus points each time a Gleeb is combined or separated.

At all Skill Levels. players start with five minutes on the timer. Additional time can be earned by contacting a fish. Time can be lost by contacting a bird. A game is over when the timer runs out.

Update history

  • 16/12/24 – Changed status to preview and confirmed that it was not finished or released.
  • 13/09/17 – Entry found on Gamebase. Keeping open for now.
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