Koshimo

Thalamus

Status: Preview, Findability: 3/5

This is an awesome Kung Fu Master clone, with massive and brilliantly animated main sprites. The background flickered to give extra colours, and some of the previews featured some awesome sound effects to match a great promising preview. It feels very much like a 16-bit console title as a result.

Graphics are mostly by Shaun Pearson, who you will all remember as the creator of some of the best SEUCK games of all time, and some phenomenal C64 graphics and animation. A perfect person to do the graphics, and with some wonderful code, the game feels like a console game. Music is decent, composed by David Dewar who used to run Silverwing PD.

The preview comes in a series of parts, with separate intro scenes, levels with different enemies and big baddies, sound effects and end sequence. A mix and match.

Talking to Shaun, there was big things planned for this game, such as full screen interlaced smooth graphics, and very fast action… including some incredible bosses to fight against. Read his story in ‘Creator Speaks’ to find out more..

After some decent interest from Thalamus, Juned sadly lost interest with the game. Therefore the game never made it past these preview stages. It is possible that it was just a bit too late in the day as well for the C64, and Thalamus didn’t quite make it either.

In later years, we discovered that Frank Juerke took over development briefly past 1992, and kindly passed on the remains of what he coded. The game still didn’t progress much further it was just few bits and pieces of intro code done for another intro and outro sequence. We have also included the source code of both for you to have a look at. A big thanks to Richard Bayliss for compiling these for us!

There are also some other source bits on there which we don’t know much about. Maybe someone can enlighten us? Also in November 2024, Marcin ‘Tenchi’ Świętoniewski kindly put together some tidied up disks with all the files and intros that you can download and use. I’ve archived code and older files into separate folders.

The earliest preview has three levels where you cannot die, including dogs on the second level. In the second preview, there is only one level and no music/sfx – but you can die and there are some new mid-bosses present. There is also a final boss that animates too.

Download this, and absorb a wonderful preview and dream of what could have been.

Contributions: Shaun Pearson, Wai, Frank Juerke, Anonymous Contributor, Marcin 'Tenchi' Świętoniewski 

Supporting content

Available downloads

Posted in: GTW64 archive | Tagged: | Leave a comment
Share this page:

Leave a Reply

Your email address will not be published. Required fields are marked *