Super Pac Twins

XLCUS

Status: Preview, Findability: 5/5

A sad casulty from the mind of Paul Kubiszyn.

Super Pac Twins was hyped up in the pages of the later issues of Commodore Format, even featuring as a Diary Of A Game.

The classic Pacman concept was to be taken and updated with more sophisticated mazes and a two player mode.

The game was shaping up well, and Paul was getting there, when something quite bad happened. Commodore Format was going downhill, and was being ran by Simon Forrester, who put the demo on the powerpack without Paul’s permission (Paul had even written on the CD, “Not For Powerpack!” on it!

Paul was quite upset about this, and halted work on the game. Simon Forrester even slightly insulted the game, and invited readers of the magazine to send in their game ideas to improve on the game. Of course, this was just before CF’s demise, so I don’t know if anyone entered it.

Anyway, the game was shelved and the preview is pretty much all of what existed. However, recently, Richard Bayliss gained rights to take over the project and completed it, releasing it to the world for free, which we have now added to the download for posterity.

As to what Paul would have done and had as the final game is all but a dream now. A sad end to a promising little title, but some compenstation with the fact that Richard Bayliss finished off the game.

Interestingly though, the game concept was picked up by Paul again after about 6 months and turned into Twin Balls, which also didn’t get a release. Here you can also read Paul’s story about how SP was turned into the game and what happened.

Classic concept, almost making a fresh start… case closed…

Contributions: Charles Haley, Paul Kubiszyn

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