Preserving Cancelled & Unreleased Video Game History Since 1999
Welcome to Games That Weren't!
We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history since 1999.
Please Browse our archive and discover the many entries that we host for many different platforms.
Only feels like yesterday when I was doing the last Christmas update for GTW64, but here we are and we have a bumper update as always for you, including some very special prototypes from the disks of the late Archer Maclean, who sadly passed away last December.
We also have a series of commercial titles that have been preserved thanks to the efforts of Allan Pinkerton and a series of lost Hungarian titles dug out by Csaba Virag. This and a number of new entries added to the archive and a load of updates too for pre-existing entries. We hope you enjoy! Continue reading →
Whilst going through Archer’s work disks, we found a few bits and pieces lurking on the disks, which might be unseen artwork or work that Archer has done. We’ll add to this page over time as more comes to light.
First up we have a series of Doodle pictures found on Quicksilver’s Doodle disk that were saved, including oddly work stages for New Generation Software’s Escape. But also a set of train images, which we are wondering if they are linked to 3D Tunnel at all. There’s an unfinished Sceptre picture too. Did Archer know the artist, and was he given the disk?
According to correspondence from Archer – Quicksilva were in talks with Archer about potentially publishing Dropzone (before U.S. Gold took it on). Maybe they provided Archer with a copy during the time he was speaking with them? Continue reading →
In late 2023, Games That Weren’t was tasked with trying to preserve all of the late Archer Maclean’s work disks – including Atari and C64 formatted disks. At the time of writing, work is still ongoing, though we have been given permission by Chris Wilkins (Fusion Retro Books) to add any executable/early prototypes to show you that we find along the way.
First up are a small selection of prototypes from the first International Karate game, including a non-playable demo with two fighters interacting, and with no score panels or sound. There is a more advanced second prototype with the same kind of thing, with music and no sound effects.
In late 2023, Games That Weren’t was tasked with trying to preserve all of the late Archer Maclean’s work disks – including Atari and C64 formatted disks. At the time of writing, work is still ongoing, though we have been given permission by Chris Wilkins (Fusion Retro Books) to add any executable/early prototypes to show you that we find along the way.
Next up are a selection of prototypes from International Karate + (aka IK+), which show how Archer’s early idea for creating a 3rd fighter would start to blossom and build up into the IK+ game that we all know and love. If you haven’t already, we recommend checking out this great documentary on how both IK and IK+ were created: https://www.youtube.com/watch?v=zRFZS9wzt7s
If you haven’t seen Polar Bear in Space already, then you are missing out on a wonderful shooter/platformer which has elements of Wizball, Retrograde and even Dropzone with the explosion of the main protagonist.
At the time of writing, a new Black Edition of the game is immiment, which features new music by Jon Wells and a specially produced loading screen by Robin Levy. Silvan has also written a brilliant book that details how the game was all put together, which we recommend you keeping an eye out for. Continue reading →
Our second Games That Weren’t Christmas update day is for Atari 8-bit fans, with a hugely important discovery and set of findings from the disks of the late Archer Maclean, which GTW has been meticulously preserving thanks to Chris Wilkins (Fusion Retro Books), who has been overseeing and ensuring his work is preserved.
We all know that Dropzone was heavily inspired by Archer’s love of Defender and Stargate in the arcades, though for the first time today, we reveal that before Dropzone – Archer had almost done official conversions of both Defender and Stargate for Atari.
Check out our two new entries which give the full story of what happened, as well as crucially something for you to see and play.
In addition to this, we have also produced a special YouTube video to talk through the findings and the build up of what eventually led Archer to creating Dropzone.
With huge thanks to Chris Wilkins (Fusion Retro Books) for the loan of Archer’s disks to preserve and permission to add executables to the site, Alan Hammerton for hardware help, Mat Allen for the flippy PC drive loan, Ashley Hogg for assistance in looking at one of the prototypes and Bertrand / Atari Frog for guidance and help with tools and formats.
In memory of Archer Maclean – 28 January 1962 – 17 December 2022.
If you haven’t already, before reading this page – we recommend checking out our page on Defender first. This is the title that would evolve from that development, in which was Archer’s second attempt at trying to get work with Atari.
Archer had previously created an attempt at a Defender conversion, which had impressed all who had seen it at the P.C.W 1982 exhibition. It had clearly spooked Atari too, who asked Archer to cease development, as they already had a cartridge version in the works in the US (that eventually saw release).
After completing his final year of his degree around May 1983, Archer had then discovered the new sequel to Defender, called Stargate. It prompted Archer to dust down the code he had produced for Defender and considerably improve it and tidy up into a more Stargate form. He also added an impressive logo with a colour fade effect to add extra polish. Continue reading →
Dropzone is one of the most memorable games on the Atari platform of all time, created by the genius that is the late Archer Maclean, who sadly passed away in late 2022. With the game, Archer created an impressively smooth title that was heavily inspired by both Defender and Stargate.
In August 2023, Chris Wilkins (Fusion Retro Books) entrusted Games That Weren’t with the task of preserving all of Archer’s development disks. Whilst doing so, a series of significant discoveries were made which tells a story about how we ended up with the amazing Dropzone, which started with a conversion of the very game that inspired it – Defender.
A bit of a surprise now for Amiga fans as part of our 3-day Christmas 2023 update on Games That Weren’t – starting off with a Codemasters title which hasn’t been known about until today, and missing for 30 years.
Back during the early 1990s, Genesis Software (consisting of Jonathan Temples, Dave Clarke and Ashley Hogg) had created the superb CJ’s Elephant Antics for Codemasters, rising from the ashes of an abandoned New Zealand Story conversion for Ocean Software.
Penguin Tower on the Commodore 64 was recently finished off after almost 30 years. Developer Jani Hirvo has just informed Games That Weren’t that he has released all of the source code for the game on github!
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Games That Weren't® is the registered trademark of Frank Gasking.