Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history since 1999.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Archer Maclean A8 prototypes and unused assets

Our next Christmas 2024 update sees Games That Weren’t take a look at a series of early concepts and prototypes from the late Archer Maclean’s disks. This includes the first ever look at concepts for an abandoned Atari/Commodore sequel to Dropzone, a special A8 Arcade version of Dropzone, early pre-release Dropzone materials, International Karate A8 prototypes + assets and various IK+ graphical assets.

You can also catch our YouTube video of the various bits and pieces, with commentary. Lets kick things off:

Dropzone 2 concepts

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Archer had previously spoken about working on a sequel to Dropzone, where the main character would drop into a cavern environment and go underground. Perhaps he was inspired by Atari’s Major Havoc?

We found nothing playable, but we did find a series of graphic files where Archer was playing with the idea, and you can see all of these concepts below in the gallery for the very first time. Continue reading

Posted in: Atari 400/800/XL, Commodore 64 (C64), GTW64 news, Preservation, Prototype, Unused materials | Tagged: , , , | Leave a comment

VIC-20 and ZX Spectrum preservations

As part of our Christmas updates, we present a set of preservations of various titles for the Commodore VIC-20 and ZX Spectrum. Many of the VIC-20 titles have already been preserved, but there are quite a few bits and pieces not yet preserved until now.

This was part of a lot preserved when we backed up and saved Monster Muncher on the VIC-20. It is a huge thank you to the Retro Computer Museum in Leicester, who kindly allowed us to borrow the tapes to preserve. Continue reading

Posted in: Commodore VIC-20, Preservation, ZX Spectrum | Tagged: , | Leave a comment

Archer Maclean’s Snooker prototypes

Our next Christmas 2024 update for the archive (and covering the late Archer Maclean’s work) takes a look at the early beginnings of Jimmy White’s Whirlwind Snooker, before Jimmy had any ties at all to the game. This includes an early 1989 test using GWBasic for the 3D routines for the table.

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There are also a number of Atari ST prototypes, showing the evolution of the game and also various hidden modes and unused content that never made the final cut. Check out our video to see some of these hidden bits and pieces that we found.

There was an ST preview present which unfortunately had a code protection on it. Thanks to Galahad, this was very quickly cracked and you can find the unprotected and tidied up version below. If you want to know the code – it is AC and then from the numpad: 0 and 4. Continue reading

Posted in: Atari ST, PC, Preservation, Prototype, Unused materials | Tagged: , , | 2 Comments

GTW64 Christmas Update 2024

Our final update of 2024 for the Commodore 64 archive. This year has gone in a flash as always, as we pass our 25th year of Games That Weren’t. We hope to finish with a bit of a bang, and have some surprise findings for you. We hope you enjoy them – here goes:

Wacky Races V1 recovered!

A surprise recovery for the GTW archives to kick things off, with a completely different and full version of Hi-Tec Software’s game (created by a completely different development team).

Wacky Races V1

Rainbow Art’s Apprentice recovered!

The final prototype of Rainbow Art’s Apprentice on the Commodore 64 has also been saved. An early and promising glimpse of what could have been.

Apprentice

Aladdin’s Cave full game recovered!

The complete conversion of Artic Software’s Alladin’s Cave has finally been recovered in its final and complete form. Check out this neat clone of Tales of the Arabian Nights:

Aladdin’s Cave

Alternative Software’s 666 – Number of the Beast recovered!

No, we had never heard of it either! A complete surprise and incomplete development by Keith Purkiss of a flick screen arcade adventure, similar in some ways to Feud. Very early, but a very large map for you to explore!

666 – Number of the Beast

Bundesliga 2 game recovered

Thanks to Csaba Virag, a full football management game has been recovered and which doesn’t seem to have been preserved. Still much to learn about this one, but here it is for now:

Bundesliga 2

Mario Bros hacks added – Insect Kill and Clean All

Thanks to Marcin ‘Tenchi’ Świętoniewski, two strange 1994 Polish hacks of Mario Bros have been saved, which contain different sprites and added music. An interesting set of curiosities!

Insect Kill and Clean All

Keith Purkiss archive page added

Keith has very kindly these past few months allowed us at Games That Weren’t to preserve all of his work disks that he recently found (which has resulted in our first four findings above). We have also preserved his master/work disks for the likes of Tiger Road, Rygar, Little Puff, Dragon Spirit, It’s a Knockout, Kenny Daglish Soccer, Lazer Tag, Last Mission, and Snoball in Hell:

Keith Purkiss archive

Super Hang On entries added

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We take a look at what seems to be an earlier build of Super Hang On which snuck out, and also a lost US edition of the game:

Super Hang-On V1Super Hang On (US edition)

8 new entries added

We have also added a number of other new entries to the archive, including a strange Football game, a lost Goofy game and more:

Computer TheatreFooty gameGee Bee Air Rally – tape releaseGoofy’s Word FactoryGrand NationalQuest for TruthStreet FootballTest Drive 2 – scenery tapes

46 updates added

Then finally, we have been busy making a lot of updates to various entries already in the archive. Please refer to the “History” tab for each entry to see what has changed and been added:

AlloyrunArmalyte 2Back in the USSRBoxing ChampionColonyCustodianDevious DesignsDiabolikEye Of The MoonFight Night V1Fire & ForgetForce Of The VulcanGalactic ConquerorGarden WarsGargantuanGauntlet 3Giana 2 – Arthur And Martha In Future WorldGreat Giana SistersIllusionsJoan Of Arc: Siege And The SwordJonny Quest and the Splinter of HeavenJudge DeathKatakisKnight ForceKoshimoLasertrainMars CopsMinderMorgolOff Shore WarriorParasol StarsParisian KnightsPicnic ParanoiaPong MiniReach For The MoonRoadwars V2Scooby DooSigue Sigue SputnikStar Tech Games, , The FlintstonesThe JetsonsThe Omnicron ConspiracyTrojanUndeadUnicorn Software titlesVirgin Atlantic Challenge

And that is it for 2024 for the Commodore 64 Games That Weren’t archive. Thank you everyone for all your help and support this year, in what has been a tough year for many reasons. I look forward to bringing you a lot more new discoveries in 2025!

Posted in: Commodore 64 (C64), GTW64 news, News | Tagged: | Leave a comment

Keith Purkiss C64 Archive

Keith Purkiss was a regular games creator on the Commodore 64 back in the mid-late 80’s and early 1990s, and also created a few games under the pseudonym of Pakman for titles like Dragon Spirit and Little Puff. During his Probe days, he worked on the likes of Tiger Road, Rygar and Lazer Tag which would be released by U.S. Gold / Go!

Although in touch for a few years now, Keith reached out in 2024 after digging out all of his work disks. These would contain unreleased titles such as 666 – Number of the Beast, Aladdin’s Cave, Apprentice and a completely different version of Wacky Races. The links for these pages go to the individual entries we have set up that talk in more detail about those titles. Continue reading

Posted in: Commodore 64 (C64), GTW64 news, Preservation | Tagged: , , , | Leave a comment

Insect Kill and Clean All

As part of our Christmas 2024 GTW64 update – our next post isn’t quite unreleased games material, but are a set of yet unpreserved Polish games that were released in 1994 and have been preserved thanks to Marcin ‘Tenchi’ Świętoniewski.

insect large

Insect Kill and Clean All are essentially strange hacks of Mario Bros by AtariSoft, with added music, different titles and sprites – but essentially the same gameplay.

Both were produced for the Polish market, and came with a strange copy protection where you had to attach a black box cartridge to be able to load the tapes (which is ironic considering that the games themselves are pirated). Continue reading

Posted in: Commodore 64 (C64), GTW64 news, News, Preservation | Tagged: , | Leave a comment

IK+ design and development notes

For the past year, we have been preserving Archer Maclean’s legacy, saving his source code and various design notes. You can see some of our examples here of recent work as we start to take a look at prototypes and unused materials.

Animations6
Backflip animations – possibly traced from the film Grease (Thanks Avram for the heads up!)

On the request of Chris Wilkins of Fusion Retro Books, we have preserved many work disks of Archer’s – but have also scanned in a plethora of documents and notes which Archer created as he developed his games. These give a fascinating insight into Archer’s process and attention to detail when developing the game. Continue reading

Posted in: Commodore 64 (C64), Preservation | Tagged: , , | 6 Comments

Team SAS

2003 Rage Bristol / Dangerous Games Ltd.

Platforms: Microsoft Xbox and Sony PlayStation 2
Also known as: Andy McNab – Team SAS

As you’ll be aware, the games industry is a turbulent one, where projects (and even companies) can often fail and result in cancellations. The team who would be assigned to working on Team SAS were described as amazing, and had not long just come off from completing the award-winning B-17 Flying Fortress – the Mighty 8th and were now about to embark on a new development called Team SAS.

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Working with the team was SAS veteran Andy McNab, who donned a skinsuit and gave the game’s motion capture a realism that no normal actor could match. Level designer Stuart Maine revealed that the game also had a lot of animators and was very much animation driven.

Stuart and the team for instance had to plot spline routes through the levels for all four characters, which took a very long time to get right. The advantage is that it made the characters look incredibly realistic and could do animations that matched to the environment. Continue reading

Posted in: Microsoft Xbox, Reviews, Sony PlayStation 2 | Tagged: , | 3 Comments

Cult

1997 Argonaut

Platform: PC (the possibly others at a later date)

Not long after working on an unreleased Saturn version of Alien Odyssey (a story for another day), Argonaut’s Martin Piper was assigned to another project which was to showcase the new 3DFX Voodoo 1 graphics card (the first real mainstream graphics accelerator for the PC) and Argonaut’s BRender engine.

SHOToutside

Cult was going to be an open world third person arcade shooter, with even talk of Virtual Reality integration at one point. There wasn’t really a story at this point, it was far too early – though Martin recalls a zombie twist of some kind.

Working with Martin on the game were artists Vanessa Pouillard and Owen Jenkins, who put together a few scenes, including an outside world area in a desert and a Diner with some underground parts as a proof of concept over a few months or so. Martin suggests that someone called Emerson was behind the design/concept. Continue reading

Posted in: PC, Reviews | Tagged: , | Leave a comment

Games That Weren’t featured in 2025 Zzap!64 annual!

The 2025 Zzap!64 annual has arrived and looks great! The biggest surprise was the six page Games That Weren’t tribute feature by Ian Osborne, who had created the article that inspired it all. Talking about how some of the titles in his article were expanded upon.

I kept over the years misspelling Ian’s surname, and seems there were more I’d missed from old write ups on the site. Now fixed, and my apologies once more Ian. I can assure there are no more misspellings and I’ve double checked. Thank you so much for the lovely words!

Order your copy at https://fusionretrobooks.com/collections/2025annuals/products/zzap-64-annual-2025

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Posted in: GTW64 news, News | Leave a comment