Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Grand Prix Simulator

1987 Codemasters

Platform: Commodore 16/Plus 4

A very short entry for a Commodore 16/Plus 4 conversion of Grand Prix Simulator that is currently missing. The question is, was it ever started? The game was released on the Commodore 64.

Popular Computing Weekly, and probably other magazines, featured and article in April 1987 that gave a call for developers to get in touch with a list of conversions that they needed.
One of those titles was Grand Prix Simulator for the Commodore 16/Plus 4. Continue reading

Posted in: C16 and Plus/4 | Tagged: | 1 Comment

Ghost Hunters

1987 Codemasters

Platforms: Atari 800 and MSX

A very short entry for an Atari 800 and MSX conversion of Ghost Hunters that is currently missing. The question is, were either ever started? The game was released on the Commodore 64 , Amstrad CPC and ZX Spectrum and was designed by the Oliver Twins (their first game on the ZX Spectrum too).

Popular Computing Weekly, and probably other magazines, featured and article in April 1987 that gave a call for developers to get in touch with a list of conversions that they needed.
One of those titles was Ghost Hunters for Atari 800 and MSX. Continue reading

Posted in: Atari 400/800/XL, MSX, Reviews | Tagged: | 2 Comments

Armourdillo

1987 Codemasters

Platform: ZX Spectrum

A very short entry for a ZX Spectrum conversion of Armourdillo that is currently missing. The question is, was it ever started? The game was released on the Commodore 64.

Popular Computing Weekly, and probably other magazines, featured and article in April 1987 that gave a call for developers to get in touch with a list of conversions that they needed.
One of those titles was Armourdillo for the ZX Spectrum. Continue reading

Posted in: Reviews | Tagged: | Leave a comment

Batman Returns missing features (Atari Lynx)

Been a while since we last did an unused materials/prototype post. This time we have a very quick one thanks to Ross Sillifant.

In the advert for Batman Returns on the Lynx, you’ll notice that there are a number of promised features which didn’t seem to make the final game (please correct us if we’re wrong!):

  • Bat-rope / grapping rope to access inaccessible areas
  • Gas Grenades (replaced by Acid Vials?)
  • No body shields for protection or making you more athletic.

It seems perhaps the advert was based from the initial design document for the game, and these features were cut?

Graphic designer Robb Mariani reveals:

“I was the lone Atari/ Chicago artist chosen to go out to Sunnyvale for “more horsepower” on the Batman Returns project. I was out there for around a month, if I recall. It actually was a nightmare!

Adding more graphic/ sprite animations (elaborate) – those cumulatively added up. Since we had maxed-out the background artwork, we were limited on overall memory. Hence some promised power-ups were eliminated.

As an artist, we wanted the game to look great. Programming was out of our control. Playability was another subject. Don’t shoot the artists – we rocked out!”

Gallery
Posted in: Atari Lynx, Prototype, Unused materials | Tagged: | 2 Comments

Pandemonium

1992 Gremlin Graphics

Platforms: PC, Atari ST and Commodore Amiga

Our next entry into the archives is thanks to the brilliant preservation efforts of Mr Talida, who has been busy preserving all of Dave Lowe’s Amiga/PC disks of late. On one set of disks was what seemed to be a demo of a game called Pandemonium over 2 disks. Sadly the second disk couldn’t be backed up due to the disk coming away from its metal hub. Mr Talida hopes to fix this in the near future to preserve the missing files.

pan large1

We took a look at what remained, and found that the DOS demo does still run – but with at least half of the assets missing from the second disk, you get a blank screen for most parts. However, keep pressing space a few times and you’ll end up on a map screen where you can fly a balloon to a boat, before it gets stuck (as we can’t see anything else). Continue reading

Posted in: Atari ST, Commodore Amiga, PC, Reviews | Tagged: | 4 Comments

Lethal Moves

1993 Radical Software

Platform: Amstrad CPC (possibly Plus range)

With the infamous Amstrad version of Street Fighter 2 never going to appear, a fan of the machine would take matters into their own hands back in 1993 with the development of Lethal Moves. Not without the nudge of a popular magazine of the time.

LethalMoves large

The game was being developed by Rob Buckley, who ran Radical Software in the early 1990s to try and save the Amstrad by producing and selling new games for the machine. After the fuss with Street Fighter 2, Amstrad Action asked Rob if he could develop a clone – and that they would really push it if he did. Continue reading

Posted in: Amstrad CPC | Tagged: | Leave a comment

Dead to Rights: Hell to Pay

2004 Namco Hometek

Platforms: PC, Sony PlayStation 2, Microsoft Xbox and Sony PSP

The original Dead to Rights was a breakout hit for Namco Hometek in 2002, earning several awards and nominations. Riding on that success, the studio set its sights on an even bigger and bolder sequel.

8094820 dead to rights ii screenshot dtr2 033104 018

Development on Dead to Rights 2 kicked off almost immediately after the release of Dead to Rights, with a planned 2004 release. Originally titled Dead to Rights 2: Hell to Pay, the game aimed to deliver an even darker, grittier story – once again putting players in the shoes of hardboiled cop Jack Slate and his loyal K-9 companion, Shadow. Continue reading

Posted in: Microsoft Xbox, PC, Reviews, Sony PlayStation 2, Sony PlayStation Portable | Tagged: | Leave a comment

Technopolis

1991 ARC / Maelstrom

Platforms: Commodore Amiga and Atari ST

Our next entry into the archives is an ambitious 3D title called Technopolis, which was in development by ARC back in 1991, and had a mix of strategy and action. Not a huge amount is known about the game at this stage, though the game did feature briefly in the press.

shot1

Games X magazine described the storyline as follows:

“Staged in an ancient civilization sometime in the future, Technopolis sets about recolonizing wild and barren planets by transporting the skilled inhabitants of nearby worlds to establish new colonies and civilizations.

Turn the new lands into self-sufficient machine societies. But beware, competition between colonists is intense, bordering on war between the different camps of settlers.”

The game was reported to be an ingenious mix of strategy and arcade action, with super fast 3D graphics and a brilliant sound track by Martin Walker. Continue reading

Posted in: Atari ST, Commodore Amiga, Reviews | Tagged: | Leave a comment

Missing Mindcraft titles for PC DOS

We’ve just added 4 new entries for a set of Mindcraft titles that were due for release between 1993 and 1994 for PC DOS. Gryphon Masters, Dominion, CyberGO and Mechamander are all currently at large. How far did they get? Thanks to Andreas Wirooks for the submission.

Posted in: News | Leave a comment