Preserving Cancelled & Unreleased Video Game History Since 1999
Welcome to Games That Weren't!
We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history since 1999.
Please Browse our archive and discover the many entries that we host for many different platforms.
Our friends at Atarimania.com have been busy yet again, with preservation of a prototype of Caverns of Mars.
This was dumped for the site by John Hardie, and is different from the final release. Not sure how much is different exactly, but here it is if you want to take a look:
Thrust was a brilliant budget title from the mind of the late Jeremy Smith back in 1986, developed first for the BBC Micro (released via Superior Software), then converted to a large number of platforms by Firebird Software to great acclaim from all magazines.
Oddly (as a side note), according to Richard Hewison who worked at TelecomSoft, the Firebird C64 version got released before the BBC version by a matter of months. Although it looked very simple, the game was an extremely playable gravity-based title, and still holds up very well today!
The game even later saw an unofficial conversion to the Atari 2600 in later years. However, PC users were lacking a conversion for their platform … or were they? Continue reading →
A short entry for now on a currently missing PC Engine/TurboGrafx-16 title called Riftwar Saga, which was a 1/2-player hack and slash title that was due for release in 1992 from a company called Kid’s Source.
The game was an action adventure title which was set in a fantasy world of Midkemia (the fantasy world of Raymond E. Feist, a very well known fantasy author – thanks Alex and Dane!), and EGM magazine’s brief preview of the game promised non-stop action combined with a strong storyline and creative problem solving.
Overall the game would consist of around nine levels in total, with bosses at the end of each level to defeat. Sadly, the game disappeared without a trace and would become a game of mystery to many, including ParanoiaDragon, who first highlighted the title to us via Twitter.
Later in 1993, Betrayal at Krondor was released on the PC, an RPG title which shows that the brand was clearly trying its best to get into the computer game realm at the time.
Kontakt was a new adventure game being written for the Commodore Amiga sometime in 1999, where you would control a reporter called Albert Faser, who suspects someone of carrying out illegal transactions.
When given a tip-off, he leaves the editor of his newspaper (also a trusted colleague) with a floppy disk containing a message about his intentions. When he gets caught, he wakes up on a hard and uncomfortable bed. In a room with no doors, windows or other openings – you now have to figure out what to do next. Continue reading →
As summer starts to near the end, we continue to squeeze out more updates for the C64 archive – which seems to have no end in sight! Check out the following updates for August:
Early Karl Hörnell game found
Karl Hörnell’s early title Puzzle Mania has been found and preserved by Genesis Project. Check out some of Karl’s earliest work.
A big recovery has been made by GTW64 on a series of assets for the adventure version of 19 Boot Camp – Part 2. Check them out below if you missed the recent update.
Our friends at Atarimania.com have informed us of a recent discovery of an unreleased text adventure for the Atari called The Connoiseur. A game that was intended for release by Synapse Software in 1984.
The game was archived by the National Videogame Museum, and added into the atarimania archives in August 2023. You can find more details and a download here:
Realms of Darkness was billed as a role-playing game for people who hated role-playing games. As well as an isometric Populous-style viewpoint for its RPG features, there would also be a side view approach for combat situations.
The game was set within the Plains of Darkness, and follows the adventures of a boy who has been cursed with a long dead Necromancer’s soul, and who must go on a quest to try and save himself. Along the way he must meet various characters to conversate with, to get clues to help solve puzzles and obtain objects to help progress. Continue reading →
In Thalimar: Land of Chaos, you control a powerful mage – a servant of darkness who wants to take over and burn villages, kill innocent people, and carry out other unceremonious acts of evil. A bit of a twist on the usual hero role like you get with most games.
Whilst solving a series of puzzles and completing various missions, you would cause chaos by desecrating temples, use dragons to raid villages, cause tensions between different regions – all attempting to accumulate with disorganization of political and social life and dethrone the king. Continue reading →
Great news, but a reprint of The Games That Weren’t book is now available for pre-order.
The Games That Weren’t chronicles 40 years of video game projects that never made it past ‘work-in-progress’. Discover more than 80 unreleased gems from the annals of gaming.
There were big plans with the AmigaOne, and yet another title that would be planned for it was a conversion of Echelon: The Storm. A game that was being developed by Buka Entertainment that year for the PC platform and eventually released in 2001.
The game was an aerial combat simulator with a first person view, where as well as piloting planes, you could control other vehicles too. Around 100 in total, with 100 additional objects that would appear in the game. The entire game would consist of two campaigns, each with 30 non-linear missions taking place in different weather conditions at different times of the day. Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.