1994 Ocean Software
Platform: Amiga CD32
As Commodore were desperately holding on towards the mid-1990s, the Amiga CD32 was also desperate for an injection of new and exciting titles to try and help keep everything afloat. Ocean and Digital Image Design (D.I.D) would answer the call with plans to release both T.F.X and Inferno: The Odyssey Continues on the platform.
Inferno was billed as the sequel to Epic by some magazines – even though developer Charles Wallace would later tell CD32 gamer magazine that it wasn’t really the case). It was reportedly set 90 years after the events of Epic, where you are a top pilot who has to battle the forces of good and evil.
D.I.D were looking to create an ambitious space simulator with complex and detailed 3D environments, with seven planets and three moons to explore and around 130 missions to complete (Charles later quoted 700 missions). Many magazines described it as being T.F.X (a typical jet fighter simulator) set in space, which is unsurprising considering it would be using essentially the same 3D graphics engine. Continue reading