2001 Delsyd Software
Platform: AmigaOne
Initially there were big plans with Delsyd Software, with a team of 8 people, a hope to develop a host of new software for the Commodore Amiga during some dark days. When the team moved onto pastures new, Chris Kelley was left to try and keep things going himself.
In February 2001, Chris started rewriting a 3D engine he had been working on, and repurposed with creating a vehicular combat game. Chris and his friends were big Twisted Metal fans, and so Hatchbacks of Doom was born. The target platform was the AmigaOne.
By April 2001, the engine was about half finished, and Chris was interviewed about the game in Amiga Active in May 2001. Here he tells readers that Hatchbacks of Doom was set in the very near future (scarily probably set today!), where there is a problem with cities are expanding all over the world and downtown areas are dying. Continue reading →