Preserving Cancelled & Unreleased Video Game History Since 1999
Welcome to Games That Weren't!
We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.
Please Browse our archive and discover the many entries that we host for many different platforms.
For May 2022 we have the following 6 new additions and updates for the site, including a number of new entries and preservations over the past month. Also details of another Shadow of the Beast conversion that was under way and various tidy ups and additions for 33 pre-existing entries. Enjoy!
A very impressive first person development for the Amiga 1200 from 1998, which was heavily inspired by titles such as Quake.
The game was being developed by Czech developers Insanity, and wasn’t to be your usual FPS, but had an extra element where you had to gain experience to be better in combat. You had to earn and save money to buy weapons and build yourself up.
Within the game, you would have to complete a set of different missions as you progressed through the levels. Continue reading →
A sequel to Mega lo Mania was on the cards as early as when the first game was still being written according to Jon Hare in Amiga Power magazine. When the release of the first game was such a huge success, the publishers were keen to see a sequel.
Developed by David (Ubik) Korn, originally the sequel was to be released under Mirrorsoft’s Imageworks label, but was reported to be looking for a new home by Amiga Power issue 10’s news page after the collapse of the company. David would write a diary for Amiga Power about the game’s progress. Continue reading →
Thanks to the amazing efforts of contributor Allan Pinkerton, two more unpreserved C64 titles have now been preserved in the form of the final missing Playwriter title – Castles and Creatures (which goes now with the other titles preserved in April), but also a previously unknown title from Micro Learn called Myths, Magic and Monsters.
Allan has scanned in all the materials and also preserved the disks, which you can download below. Many thanks to Allan Pinkerton for his hard work and dedication to see these titles preserved.
“A game of murder, intrigue and adventure, in which nobody can be trusted in the abbey, a monk is dead and the sacred relic has been stolen. It’s up to you to find out who is responsible.”
Well, that’s all well and good – but it seems no one had the opportunity to find out, with this intriguing point and click adventure game that was promised back in 1992 from Impressions. Continue reading →
Hi all – just a heads up that I may not get to process any site comments or submissions right away, as a close family member has been admitted to hospital.
I’ll try and respond and update as soon as I can, including adding some more updates to the site over time. Apologies for any delays in getting back to you and wishing you all the best!
An adventure game from Germany that would be inspired by titles such as Myst, Secrets of the Luxor and Monkey Island.
Not much is known apart from some brief text from Polish magazine ACS, which described the plot as being based on a science fiction story. The graphics in the game were to be all rendered with video sequences and ray tracing (at the time they were being hand-drawn) and as a result the game was to be released on CD. Continue reading →
For April 2022 we have the following new additions and updates for the site, including yet another unfinished Tetris game that has been recovered. A large chunk of new entries are for titles which may have been released, but have not yet been digitally preserved and made available in places such as Gamebase64.
Tetrix and TV Foci previews recovered
Yet another Hungarian Tetris clone and a very early pong demo that has been recovered thanks to Csaba Virag.
An ambitious title from Palace Software, which was due for release on the failed CDTV platform. An interactive movie game, where scenes would feature proper actors.
Shortly after completing Demoniak, Palace Software were inspired from that title to go one step further to move away from text based interaction and move to a fully graphical experience.
The idea was to do a game on the famous Jekyll and Hyde, and the team would spend 9 months or so experimenting with digitised live action using a Rombo VIDI-Amiga system. The experiments were successful, leading to continue development and push ahead with the title. Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.