Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history since 1999.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Attack of the Mutant Camels ’89

1989 Llamasoft

Platform: Konix Multi-System

As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus content to share with you.

Within the book is a detailed 10 page full story about the unreleased Attack of the Mutant Camels ’89 (AMC’89 from here on) – talking to Jeff Minter, Jon Dean and Lee Hammerton about the development, the Konix disaster and the amazing attempts that saw an early prototype rescued and got up and running on an actual emulator for a machine that never existed!

7
Stonehenge themed level

What follows are a few quotes from our old GTW write up, some video links from our research, resource links and some hi-res scans made by GTW for the book (and scans provided by Jon Dean) that were unused or were re-pixeled for print.

Continue reading

Posted in: Bonus, Konix MultiSystem, Reviews | Tagged: , , | Leave a comment

Tomb Raider Anniversary

2006 Core Design

Platform: PlayStation Portable

Just a short post for now to share details of Core Design’s cancelled version of Tomb Raider Anniversary (thanks to Ken Knight for the heads up). To summarize, for the 10th anniversary – Core Design were doing a new remake, but was shut down by Crystal Dynamics. More details about the history of the development can be found here:

As well as tons of information here: https://www.tomb-of-ash.com/tomb-raider-10th-anniversary-edition/

From the development, a hard-drive was donated with various assets and code to Ash Kaprielov, a huge fan of all things Tomb Raider related and who manages the wonderful site above.

Permission was then sought from Crystal Dynamics by Ash, and no response was given. Ash was after help to sign a petition to try and allow for the release of remains of the development to the fans.

On the last day of 2020, it has been decided to release all the assets onto archive.org with a takedown policy note on the site: https://www.tomb-of-ash.com/trae-indy-build/

After just a day or so, a playable build was made, which you can find above. Amazing to see and finally see the game running after all these years!

Posted in: Reviews, Sony PlayStation Portable | Tagged: | Leave a comment

Lemmings

1993 TCFS

Platform: Commodore Plus/4

Back when Lemmings was being converted to every platform under the sun, the poor old Plus/4 was being neglected, having long been abandoned commercially.

That however didn’t stop Tamás Sasvári (code) and Csaba Kémeri  (graphics) from having a go at trying to bring the title to their beloved machine back in 1993.  Several months were spent putting together a solid unofficial conversion within the limits of the Plus/4, which would take a bitmap based approach compared to the C64 edition (which used sprites for the backgrounds), due to the lack of hardware sprites.

Csaba, still active on the PC and Amiga scene today, used the Multi Botticelli tool to produce all of the graphics, which is the equivalent of Koala on the C64. Continue reading

Posted in: C16 and Plus/4, Reviews | Tagged: | Leave a comment

1942

1986 Elite Systems

Platforms: Commodore 16 and Plus/4

This is a smaller piece intended for inclusion in The Games That Weren’t book that didn’t make the final cut. As a result, please note that it hasn’t been professionally proof read compared to the published pieces in the book. As part of our Bonus material series, here is the full raw article for your enjoyment.

Mention Elite Systems, and you may instantly think of Capcom 8-bit home computer conversions such as Commando, Ghosts n Goblins and also the cult classic shooter 1942. If you hadn’t already guessed, 1942 is set during World War 2, controlling an American plane fighting against swarms of Japanese fighter planes across 32 levels – oddly set in a reverse order.

Capcom are a Japanese based development company, and so the theme of the title had caused some controversy back home at the time. Regardless of any political issues, it still became very popular and made for a perfect title to port to all of the home computers of the time. Elite were the company to step up to the plate and grab the rights for the major 8-bit home computer platforms.

1942 banner

Continue reading

Posted in: Bonus, C16 and Plus/4, Reviews | Tagged: | 3 Comments

The Story of Virtual Tank (Virtual Boy)

Nintendo Life have published a chapter from The Games That Weren’t book, which takes a look at the unreleased Virtual Tank game by Boss Game Studio.

As well as talking to the developers involved in the game, there are screenshots of the game running which have never been seen until now. Bonus materials relating to the game will be coming soon in a separate post.

Check out the chapter at https://www.nintendolife.com/news/2020/09/feature_the_story_of_virtual_tank_a_lost_virtual_boy_successor_to_ataris_battlezone

If you like what you see and want to see more, please check out the book at https://www.bitmapbooks.com/products/the-games-that-werent.

Posted in: News, Nintendo Virtual Boy | Leave a comment

Green Thang

1995 Creative Edge

Platforms: Commodore Amiga, Atari Jaguar, Atari Jaguar 2 and Atari Lynx

A long running Atari Jaguar mystery for some years now, and a game starting out on a completely different platform. Originally Green Thang was shortlisted to be covered in The Games That Weren’t book when discussing possible Jaguar titles with David Wightman. This led to an exciting early discovery which we will share with you shortly. In the end it was decided to cover Deathwatch, so now as part of our bonus book content series, we share what we managed to find out during our brief investigations.

Green Thang originally started life with a working title of Frogs, developed by two University students – Michael Pollard (code) and Alan Burns (graphics). It was demoed to Creative Edge around 1994, and CEO/Head programmer David Wightman absolutely loved it. The game (and team) was signed up as a result, with the proper title of “Green Thang” subsequently assigned. Continue reading

Posted in: Atari, Atari Jaguar, Atari Lynx, Bonus, Commodore Amiga, Reviews | Tagged: | 3 Comments

Hab-12

1999 Ratloop

Platforms: PC

A mysterious 3rd person title which was only in development at Ratloop for just over a year. The game was started in early 1998, and was cancelled after a publisher couldn’t be found.

With nothing much at all known about the game, gaming historian Massimiliano Camassa has meticulously been piecing together details about the history of the development. Giving a detailed insight about what could have been. Only briefly covered in some magazines, Massimiliano describes Hab-12 as not being your standard third person shooter:

“Offering a mix between a classic cinematic jump and run, third person adventure game and a third person shooter, Hab-12 was unlike any game of its time.

The protagonist of this would be adventure game, named Miray, would be forced to fight his way through gigantic habitations inside the research ship called “The Sentient”.

In his adventure, Miray grows from an underachieving every-man to a full blown survivalist after beating the odds over and over again in each habitation he finds himself in.”

Massimiliano (with help of the original developers) managed to get remains up and running on modern hardware to bring you footage. Overall, a very impressive and thorough documentary that is well worth your time:

Resource links:

Ratloop page on the game + resources

Posted in: PC, Reviews | Tagged: | Leave a comment

Attack of the Mutant Zombie Flesh Eating Chickens from Mars

1987 Software Projects

Platform: ZX Spectrum 48K

As part of the launch and release of The Games That Weren’t book, we are  adding assets and content that didn’t make it to print as bonus content to share with you.

Within the book is a detailed 10 page full story about the unreleased Attack of the Mutant Zombie Flesh Eating Chickens from Mars (AOTMZFECFM from here on) – talking to Matthew Smith, John Darnell, Keith Ainsworth, Ste Cork and Steve Leyland. There is also a specially created artist impression showing how the game may have looked, based on recollections of Matthew, John and Sinclair User. Continue reading

Posted in: Bonus, Reviews, ZX Spectrum | Tagged: | Leave a comment

Add & Subtract with ALF game found!

It hasn’t been a title that we’ve been actively looking for, but it has been missing for a long time – not known if it was actually released.

alf game

Well, thankfully it was released it seems in limited numbers and was preserved and released yesterday at long last thanks to the brilliant efforts of Black Beard/Genesis Project!

So its not a GTW as such, but we like to try and highlight recovered software that hasn’t been preserved until now as well. Check it out:

https://csdb.dk/release/?id=195726

Posted in: Commodore 64 (C64), GTW64 news | 1 Comment

Time Bomb

1977 Atari

Platform: Arcade

As part of the launch and release of The Games That Weren’t book, we are gradually adding assets and content that didn’t make it to print as bonus content to share with you. The book contains a detailed 6 page full story about the unreleased 1970’s Atari arcade, Time Bomb – talking to those involved in the development, with input from Chris Downend, Lyle Rains and John Ray. Check out our growing Bonus Content page for more materials added over time.

When discussing the game with John Ray, it was established that archivist Scott Evans was now the keeper of the prototype. Scott has created a video of the game in action, which you can see below. Special artist re-pixelled versions of the screens from the video shots were made and printed in the book. Continue reading

Posted in: Arcade, Atari, Bonus, Reviews | Tagged: | Leave a comment