Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history since 1999.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Make My Day game fully recovered

Following on from the release of Mirage, we are pleased to announce the preservation and recovery of yet another title in the form of Make My Day. A full diagonal scrolling Western game which was intended for Power House back in 1988.

After providing a copy of Mirage for the site, Mark Clements very kindly sent a copy of Make My Day down via post the other day. Thankfully the disk preserved first time without any issues at all.

The additional bonus of the recovery is the inclusion of a previously unheard Matt Gray tune on the title screen. Enjoy!

https://www.gamesthatwerent.com/gtw64/make-my-day-2/

Posted in: Commodore 64 (C64), GTW64 news | Leave a comment

Cold Steel

1992 Ocean Software

Platform: Super Nintendo

Brian Flanagan has been in the games industry for over 30 years, working on well over 40 shipped titles. He once worked at Ocean Software for around 10 years, working (uncredited) on Operation Wolf and then infamously on the first version of Operation Thunderbolt on the Commodore 64, which saying was a bit of a mess is a slight understatement.

We chat with Brian (with some added input from Dawn Hollywood) regarding an intriguing SNES platformer called Cold Steel. Not really covered in any depth or detail as far as we know, apart from the odd mention online and in the press. Developed back in 1992, and which could have been one of Ocean’s early SNES releases following the likes of The Addams Family, had it been completed. Continue reading

Posted in: Interviews, Reviews, Super Nintendo Entertainment System (SNES) | Tagged: | Leave a comment

Unreleased Mirage (C64) added to the site

A surprise to kick off the weekend for you all, with the full and unreleased Mirage game that was never released by Mark Clements. Mark was better known for his Summer and Winter Camp music, but also did a lot of coding work too, including a few games.

Not seen for over 30 years, this is a neat single screen shooter with some cool end of game bosses to shoot.

Check it out at: https://www.gamesthatwerent.com/gtw64/mirage/

Posted in: Commodore 64 (C64), GTW64 news, News | Leave a comment

GTW64 update for June 2020

It’s that time of the month again, and another update, including some artwork added by Stoo Fotheringham that has been under our noses for some time.

Heebie Jeebies loading screen found

Heebie Jeebies

8 new entries added

Crypt of the Dragon, Orpheus in the Underworld, PHM Pegasus – Advanced Battle Disk, Stoo Fotheringham art assets, The Guild C64 conversions, The Magician’s Ball, Zambeezi, Zenulas

11 updates added

Atic Atac, Bailiff, Battle Ball, C64GS cartridge titles, Escape From Colditz, Flimbos Quest 2, Indiana Jones And The Last Crusade V1, Inspector Gadget, Joust, Rockball, Sonic the Hedgehog

Posted in: Commodore 64 (C64), GTW64 news | Leave a comment

Elric: The Almon’s Mission

1995 Psygnosis

Platforms: PC and Sony PlayStation

Elric: The Almon’s Mission was an RPG title being developed by Psygnosis way back in 1995, based on the character by Michael Moorcock. The game was intended for release on both PC CD and Sony PlayStation, and was brought to light to Games That Weren’t by contributor J.M. Ratkos, who found details of the game from an old E3 press kit from Psygnosis.

Continue reading

Posted in: News, PC, Sony PlayStation | Tagged: | Leave a comment

Tilt

1993 Codemasters

Platform: Amiga

Many of you growing up with Codemaster’s 8-bit budget games may remember a quirky title called Tilt, where you control a 3D maze and rotate it in various directions to guide a ball to an exit point, whilst avoiding a range of obstacles.

Sounds very simple, but it was a deviously addictive title which scored well across the different formats it was released on. It even featured Commodore Format’s very own Roger Frames on the front cover, proudly declaring its “Corker” status from its 93% score. You can read more about the C64 game here: https://commodoreformatarchive.com/1-tilt-codemasters-version-93-issue-1/

tilt hires

Around a year or so after the release, it was oddly to be the turn of the 16-bits with the release of an Amiga budget conversion (it is unknown if an Atari ST version was ever planned/started).

Continue reading

Posted in: Commodore, Commodore Amiga, Reviews | Tagged: | Leave a comment

Good Old Games guest article

Recently, we were kindly invited to write a guest article for www.GOG.com on some of the PC/Mac games that we have covered in the book, as well as talk about the work involved in the writing of the book.

You can check out the article Good Old Games That Weren’t over at:

https://www.gog.com/news/good_old_games_that_werent

Many thanks to Good Old Games and @m_traczyk!

Posted in: GTW64 news, News, PC | 2 Comments

GTW book pre-orders now open!

I’m pleased to announce that pre-orders for our Games That Weren’t book are now open at https://www.bitmapbooks.com/products/the-games-that-werent

To give a bit of background to regulars of the site (as well as new visitors). Primarily my aim was to produce something special to mark 20+ years of the Games That Weren’t archive. Originally I thought it may only take a year to write such a book way back in 2013, but I had completely underestimated. It was really important throughout the creation to try and make something special and enjoyable to others, and not just rush it out for the sake of it – so 7 years later here we are today. Continue reading

Posted in: GTW64 news, News | Leave a comment

Joust (C64) found!

Great news, but collector Ken Van Mersbergen (known to many as Dutchman2000) has found and preserved the long lost AtariSoft conversion of Joust, which we have had an entry on for some time here.

Ken got in touch with GTW yesterday and informed us that the game was recovered from the archive of a retired programmer who used to work for Roklan. It was found on an 8-inch CP/M disk that was labelled “Popeye” and had the full source code and hex image to be able to create a CRT image.

We learn that the game was coded by Joe Hellesen at Roklan Corporation, and Ken plans to show the game in public for the first time since 1984, at the VCFMW/ECCC show in September (if it goes ahead). The CRT will be released after the show, or earlier if the show doesn’t happen and will be added to the GTW64 site.

For now, enjoy the screenshots and a massive thank you to Ken for preserving another piece of gaming history.

Posted in: Commodore 64 (C64), Features, GTW64 news, News | 19 Comments