Preserving Cancelled & Unreleased Video Game History Since 1999
Welcome to Games That Weren't!
We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.
Please Browse our archive and discover the many entries that we host for many different platforms.
Thanks to Allan Pinkerton, who has very kindly preserved missing copies of Basic Tools, Creators Revenge (Already out there as Metamorphosis III – The Creators Revenge), Math Pack and Math Flash.
They are not strictly ‘Games That Weren’t’, but we want to try and share any preservation work where possible for titles that had been missing – so here we go:
Although not an unreleased game as such, this is an obscure C64 based compilation that was released late in the C64’s life, which featured commercial games as PD games. It’s likely not many sold, and as a result hasn’t really been seen in the wild that often.
Thanks to the kind loan from Steve Green, here it is fully preserved with scans of the inlays + tapes:
Well, 2018 went far too quick! It’s been almost a year since our last update, which wasn’t really the intention and isn’t the norm. I had planned to take a few months break and then continue as usual, but unfortunately various personal challenges got in the way and also there has been the completion/continuation of a project I have been working on for almost 5 years. All will hopefully be revealed on that soon in 2019!
As a result, I have not taken in any donations for hosting costs this year, as I haven’t really offered you anything in return this year.
Overall, our yearly Christmas update this year is not quite the same as previous years. For a start, I have no new findings to offer for the first time in a long time because i’ve not been working on the project. I have been determined to do *something* though, so I have created a number of new entries and made some updates for you. I hope the wonderful influx of new C64 releases this year will have counteracted the lack of input from my side, and I hope to be fully functioning again next year. There is still plenty of work to be done!
Merry Christmas to all and all the best for 2019, as we kick off our update:
We have one last surprise update for 2017, including a preview of an extremely promising game which could still hopefully be finished and taken out of GTW64. The coder still open to help and suggestions for continuing – can you help? Also, an unknown and very early shooter preview by Roy Fielding has been added and some quick updates.
It’s that time of the year again, when we dig out some more findings to present for a large Christmas update. Apologies for the slowness of updates this year, but another project has taken priority of late. I hope this makes up for things. Merry Christmas everyone and all the best for 2018!
Q*Bert’s Qubes conversion found!
A shock recovery, thanks to Scott Stilphen, who obtained a rare late preview of the long lost C64 conversion of Q*Bert’s Qubes. It’s here ready for you to check out!
Three new full games from Francesco Milioni added!
Thanks to Francesco Milioni, we have three new unreleased games for you which were meant for release on an Italian compilation tape, but was cancelled due to the dwindling C64 market.
Thanks to the wonderful preservation efforts of Jerry Kurtz, an additional bonus is the complete preservation of an obscure 1984 karate game called Competition Karate. As it is a released game, we haven’t created a GTW entry for it, so here are both the download and scans. Enjoy!
Whilst sifting through some developer disks of Dean Hickingbottom and Cory Kin, we found a number of demos (a lot of Compunet demos), tunes and cracks which don’t seem to be preserved at present. We may have missed a few, but here is an extra bonus anyway:
Sorry for the lack of updates recently everyone – i’ve been really swamped on another project recently, but we have been preparing for our annual Christmas update, where we have a few bits and pieces for you as well as a digest of updates that have been happening in the background.
As an early Christmas present, we thought we’d share a recently recovered full version of Silverbird’s IndeflataBall with you, thanks to Cory Kin finding a last batch of disks which contained the final edition.
Next update will be the Christmas update itself with some more unreleased games and previews, along with some recovered CNET demos which may not have been preserved yet.
Happy weekend everyone! Thanks to developer Adrian Longland and Retro Gamer magazine regular Paul Drury, we are pleased to present a complete and unreleased game for the ZX Spectrum called “Cloud Hopper”, as part of an upcoming interview with Adrian in Retro Gamer issue 172, due in a few weeks time.
The game was originally intended for release in Your Sinclair magazine in the 1980s, but was unfortunately rejected due to going over memory limits set. It was a machine code game that would have been printed as a type in, and would have taken too many pages up in the magazine. Below is the original rejection letter that Adrian and Paul have kindly supplied. With some minor tweaks made recently by Adrian, you can now play the game as once intended.
Adrian provides the following instructions for the game:
The keyboard controls are O = Left, P = Right, Q = Up ( when on a lift ) and A = Down ( again, on a lift ). M = Summon lift.
The goal is to assembly the airplane by picking up the parts and assembling them in the top left corner of the screen. To pick up a part and to drop it, you just need to walk over that part of the screen. You can only carry 1 part at a time. It’s much like how you assemble the rocket in Jetpac.
Watch out for the sea gulls, and pay attention to the clouds which show which way, and how fast the wind is blowing.
Included in the download is a screenshot that Adrian provided with the parts numbered in the order that you need to pick them up.
Be sure to check out Adrian’s interview if you haven’t already and look out for issue 172 of Retro Gamer in shops or directly from their website.
Many thanks to Paul and Adrian for the submission. Hope you all enjoy it!
Games That Weren’t is a freely ran project, 100% non-profitable and done in our own free time. To ensure minimum downtime, storing vast amounts of scans, downloads and information we have to pay for proper hosting.
UPDATE – All hosting costs are now covered for 2017/18, and just within a few hours! There was just a small amount left to raise, which i’ll cover. Thank you very much to Chris Abbott, Andreas Wanda and Christopher Gioconda for their help!
A full breakdown of our yearly costs can be found on our Donations page.
Please note that donations only cover our hosting/domain costs, so that we remain a purely non-profit project. Each year we will try and raise money to cover our costs. Once we hit our target, no more donations will be accepted. If donations go slightly over the target amount, then remains will go to charity.
Not quite unreleased news, but an improved A06 version of The Quill and Illustrator for the Commodore 64 has recently been preserved, after it being realised that it hadn’t yet been done. Version A05 has been around for a long time, but it had only just been noticed that the last version with an improved word parser wasn’t available.
Had another few more bits and pieces come through over the past week or so – so here is another digest of recent updates – including two new full games (Equinox + Soda Shop) that were recovered by Peepo, Tom Roger Skauen and Triad, thanks to Rich Hinton for providing the disks.
Also – check out Streethawk for two of the most detailed screenshots we’ve seen yet of the game. Discovered on the Spanish release cover for the Amstrad version of all places!
If you think the font looks familiar, then you’d be right – the same font was used eventually in Top Gun. So something of the game did surface! ;-)
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.