Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history since 1999.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Frank Gasking collection

Over the past few years, I have been busy porting my own C64 disks (mostly to pass on potentially lost game cracks and demos from my own collection) and work tapes with the aim of digitally archiving all of the work i’ve ever done on the C64.

There has always been a lot of odds and ends that I’ve had sitting around, and before everything fully deteriorated, I thought it was time to get everything ported over and tidied up.

Continue reading

Posted in: Commodore 64 (C64), Features, GTW64 news, Prototype, Unused materials | Tagged: | 1 Comment

Slightly Magic kickstarter

Author of the Codemasters graphic adventure Slightly Magic, Colin Jones, has set up a new Kickstarter project to resurrect the game in a 8-bit legacy edition (with faithfulness to the original graphics), but also with an extra special incentive which will be of interest to those into unreleased games like us….

As you will know via GTW64, there was a sequel planned called Slightly Spooky – which sadly never saw the light of day. Well, if Colin’s Kickstarter is successful and OUYA funding is obtained as well, then Slightly Spooky will also be produced and given free as digital copy to those who are eligible for Slightly Magic’s remake.

But that isn’t all! If the stretch goal of £12,000 is met, then the third title in the series will be produced also. A title was set originally for a 3rd game, but never started after the non-release of Slightly Spooky.

An additional bonus is that Allister Brimble will be re-recording his original music score with his latest instruments and equipment for the game.

For more details, check out the Kickstarter page here:

http://www.kickstarter.com/projects/colinjones/slightly-magic-8bit-legacy-edition

Posted in: GTW64 news, News | 1 Comment

Mike (Kernal) Berry collection

Following on from the Jonathan Kendall collection, Mike Berry recently came forward with the offer of making available the editor he created to generate levels for Reckless Rufus.

rufus1

With the possibility of more to come, I have set up a general page to add any interesting tools and bits and bobs (not quite GTW specific, but not previously seen) from Mike’s collection.

So as a starting point, here is the Reckless Rufus level editor tool – which is labelled Awesome Dude, which was the original name for the game before Alternative Software asked for the rename at the death.

rufus2

Here it is, and hopefully there will be more to add in the future…

Reckless Rufus editor

Posted in: Commodore 64 (C64), GTW64 news, Prototype | Tagged: | Leave a comment

GTW64 at Play Expo 2013

GTW64 was on display recently at the Play Expo 2013 in Manchester at Event City. It was a great weekend, where we got to chat to many developers – including Steve Wahid regarding his Streethawk work.

100_1509

Below you can find some photos from the event, as well as a link to a podcast interview (starting from around 43:32).

We hope to do similar stands at other shows in the future!

Posted in: Commodore 64 (C64), GTW64 news, News | Leave a comment

Flying Shark (ZX Spectrum) and Rampage (CPC)

A very small post to just share a previously unseen Flying Shark asset from the original game before it was handed over to Dominic Robinson and John Cummings at Graftgold Ltd. Yes, that is right – Bob Pape within his recent book on R-Type had disclosed that there was an earlier version of Flying Shark in development at Catalyst.

There was also an earlier Rampage development under way at Catalyst by a chap called Stephen Waldie. When Stephen found out he wouldn’t be paid until the end, he walked as he could not afford to live without a regular income stream.

Unfortunately, the Flying Shark coder was not quite up to the project and walked out after only a few weeks. Both projects were moved onto other developers before being finished off and released.

Flying Shark

 

Thanks to Bob Pape, we can at least share part of the Flying Shark V1 remains which he found on a development disk. It just contains an unused side panel which would have gone into the Catalyst version of the game. Maybe some day more will be recovered, but we doubt either game got very far at all.

Posted in: Amstrad CPC, Prototype, Unused materials, ZX Spectrum | Tagged: , | 1 Comment