Preserving Cancelled & Unreleased Video Game History Since 1999
Welcome to Games That Weren't!
We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history since 1999.
Please Browse our archive and discover the many entries that we host for many different platforms.
Over the past few years, I have been busy porting my own C64 disks (mostly to pass on potentially lost game cracks and demos from my own collection) and work tapes with the aim of digitally archiving all of the work i’ve ever done on the C64.
There has always been a lot of odds and ends that I’ve had sitting around, and before everything fully deteriorated, I thought it was time to get everything ported over and tidied up.
Whilst going through the disks of Cory Kin, we found an early preview of Tangent, which was released under the Softek label eventually (which was part of The Edge) – but this prototype specifies The Edge as the label for the release interestingly.
GTW’s Jazzcat has been busy arranging for a number of years the translation and release of a long lost game called Star of Africa.
Well, finally the time has come and everything is now completed. Here you can find the full download, and very soon we’ll get more details about the game itself:
Author of the Codemasters graphic adventure Slightly Magic, Colin Jones, has set up a new Kickstarter project to resurrect the game in a 8-bit legacy edition (with faithfulness to the original graphics), but also with an extra special incentive which will be of interest to those into unreleased games like us….
As you will know via GTW64, there was a sequel planned called Slightly Spooky – which sadly never saw the light of day. Well, if Colin’s Kickstarter is successful and OUYA funding is obtained as well, then Slightly Spooky will also be produced and given free as digital copy to those who are eligible for Slightly Magic’s remake.
But that isn’t all! If the stretch goal of £12,000 is met, then the third title in the series will be produced also. A title was set originally for a 3rd game, but never started after the non-release of Slightly Spooky.
An additional bonus is that Allister Brimble will be re-recording his original music score with his latest instruments and equipment for the game.
For more details, check out the Kickstarter page here:
Following on from the Jonathan Kendall collection, Mike Berry recently came forward with the offer of making available the editor he created to generate levels for Reckless Rufus.
With the possibility of more to come, I have set up a general page to add any interesting tools and bits and bobs (not quite GTW specific, but not previously seen) from Mike’s collection.
So as a starting point, here is the Reckless Rufus level editor tool – which is labelled Awesome Dude, which was the original name for the game before Alternative Software asked for the rename at the death.
Here it is, and hopefully there will be more to add in the future…
GTW64 was on display recently at the Play Expo 2013 in Manchester at Event City. It was a great weekend, where we got to chat to many developers – including Steve Wahid regarding his Streethawk work.
Below you can find some photos from the event, as well as a link to a podcast interview (starting from around 43:32).
All specifics about the updates made can be found in a new “Updates made” link at the top of the reviews. Click to expand and see what exactly has been updated.
Thanks to some recent contributions, the following titles have been updated. And now after a feature request, you can now view an update log to see exactly what has changed. This can be found near the top of the review.
A very small post to just share a previously unseen Flying Shark asset from the original game before it was handed over to Dominic Robinson and John Cummings at Graftgold Ltd. Yes, that is right – Bob Pape within his recent book on R-Type had disclosed that there was an earlier version of Flying Shark in development at Catalyst.
There was also an earlier Rampage development under way at Catalyst by a chap called Stephen Waldie. When Stephen found out he wouldn’t be paid until the end, he walked as he could not afford to live without a regular income stream.
Unfortunately, the Flying Shark coder was not quite up to the project and walked out after only a few weeks. Both projects were moved onto other developers before being finished off and released.
Thanks to Bob Pape, we can at least share part of the Flying Shark V1 remains which he found on a development disk. It just contains an unused side panel which would have gone into the Catalyst version of the game. Maybe some day more will be recovered, but we doubt either game got very far at all.
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