Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history since 1999.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Quark (GTW64 highlight)

A highlighted review from the http://www.gtw64.co.uk archives

19xx Personal Software Services

Quark was due to be released by PSS (Personal Software Services) but for some reason it doesnt seem to have ever been released. Usually in these incidences you can look at the release list for a company and see that perhaps they were quite small and disappeared as quickly as they appeared, or that the game fell outside the boundaries of their usual released, but PSS released nearly two dozen games between 1983 and 1988 and although their main area of expertise seems to have been war strategy games, they released several arcade games, such as the famous Macadam Bumper, Hyper Biker and the brilliantly titled Bath Time. Continue reading

Posted in: Commodore 64 | Leave a comment

Xcel (GTW64 highlight)

A highlighted review from the http://www.gtw64.co.uk archives

1985 Activision

Initially released on the Spectrum by Activision, before being re-released by Mastertronic, Xcel is described by Sinclair User as Star Trek, Space Invaders and Centipede rolled into one. Sadly the game is denied so not available for download on World of Spectrum, so I have no idea how it plays but it did garner average to good reviews upon its release and seems to have fallen into the worth a look on the budget release category. Continue reading

Posted in: Commodore 64 | Leave a comment

Sixers (GTW64 highlight)

A highlighted review from the http://www.gtw64.co.uk archives

198? OIC Ltd

Life on Planet Srexis is threatened! so starts the blurb describing the OIC Ltd game Sixers. The game is a grid based puzzle game but little more is known, simply because it is not known if the game was ever released, on any platform.

OIC Ltd seemed to have primarily released games on the BBC Electron and Micro, but today the games are ridiculously hard to track down and BBC collectors are still finding OIC games for their collection even now. On the BBC site https://www.stairwaytohell.com/ there isnt even an entry for Sixers. As such any hope of finding games on the 8-bit platforms seems even more remote, despite Sixers being planned for release on the C64 and the Spectrum. Continue reading

Posted in: Commodore 64 | Leave a comment

Marine Attack (GTW64 highlight)

A highlighted review from the http://www.gtw64.co.uk archives

1988 CDS Software

Made by the same company who made Tank Attack, Marine Attack was to be released by CDS Software sometime around the late eighties. There is no real information on this game, merely a reference to its existence in a statement by CDS about Tank Attack and in the Zzap! magazine review of Tank Attack. Continue reading

Posted in: Commodore 64 | Leave a comment

Mantronix (GTW64 highlight)

A highlighted review from the http://www.gtw64.co.uk archives

1986 Probe Software

Mantronix was due to appear on the C64, along with a release on the CPC, in 1986, sometime after it was first released by Probe Software on the ZX Spectrum. Like so many Spectrum games it failed to ever get released and today our only evidence of its existence is from an advert stating it was forthcoming on the other 8-bit systems. Continue reading

Posted in: Commodore 64 | Leave a comment

Black Shadow (GTW64 highlight)

Black Shadow C64 Games That Werent

CRL 1988

Addition by Alex Ross: Sadly it seems there was no conversion whatsoever for the C64 on Black Shadow. CRL head honcho, Clem Chambers wrote to us to explain that although the magazine did indeed say a C64 port was being made, this was often said to magazines in the gap between production of the original and it’s release, giving the company time to find someone to actually do a port.

So not only does it look like Black Shadow was never made in any form on the C64, but it seems many other games we have down as GTW’s, will have only existed as a potential game and no work would ever have been done on them. However, we’ll keep looking until we have a definitive answer, believe it or not we actually find this sort of thing fun.

Creator Speaks: Clem Chambers –

There was no C64 version. Often versions were said to be in production when they werent and you would be looking for a coder to do the port and you would never find them or they failed in the attempt. The lead time between interview and press publication is sufficiently long to port a game so often statements were speculative.

I dont remember ever seeing anything on the C64 for Black Shadow, Id even forgotten the title on the Amiga.

Posted in: Commodore 64 | Leave a comment

Force of the Vulcan (GTW64 highlight)

Force of the Vulcan GTW64 review

Alex Ross

Kele Line Games

1987

Kele Line games were a Danish games company, who now are probably most famous for their excellent title, The Vikings. They only released two other games, Tiger Mission and Zyrons Escape, before disappearing into the forgotten mists of C64 nostalgia.

However, they did have another four games slated for release, one of which was Force of the Vulcan. Nothing is known about this game other than its brief mention in issue 2 of Computer Action. It was due to be released in late 1987, the same year as The Vikings and Tiger Mission, but the company went bankrupt towards the end of the year.

Whether this game was due to be a licensed Star Trek game is unknown, though if that was the case then it is likely that there would be more information about the game available. As it is we can presume it would be a sci-fi game, as the reference to Vulcan would suggest (unless its a game about vulcanised rubber).

Its a shame Kele Line didnt manage to make it in the games industry, The Vikings, Kele Lines best received game, was written by Soren Gronbech, who would later go on to program for the Amiga with Sword of Soden possibly being his most famous game.

Posted in: Commodore 64 | Leave a comment

The history of Berserker Works Ltd

The was originally posted on the central GTW site a couple of years back, luckily for Frank I archive things obsessively and thus still had all the files and details on my computer. Enjoy!

The story of Berserker Works is similar to many software houses in the 1980s. Set up as a small company with only one or two people at the helm, it released several games over the years before running out of steam in the late 1980s, having never managed to secure the major distribution needed to gain a profitable foothold in the industry.

The difference with Berserker Works is that it was created and run by best-selling science fiction and fantasy author, Fred Saberhagen, who by the 1980s had been writing books for over twenty years. He had seen the rising interest in computer games and believed that it would only grow, and felt it would be a good idea to create a story that would make a great computer game. What he came up with, the Book of Swords, was too complex for the technology of the time, but Berserker Works (named after his science fiction series based around a race of death machines known as the Berserkers) was created and he pressed ahead with getting programmers involved to help him realise various concepts he and his wife, Joan, came up with.

Continue reading

Posted in: Commodore 64, Features, PC | Tagged: , | 3 Comments

Flood 2

1992 Bullfrog

Platforms: Atari ST, Commodore Amiga and PC

Ah ‘Flood’… The memories had with this awesome Amiga game back in the day. With its groundbreaking speech effects throughout, Flood proved to be a big hit on the ST/Amiga back in 1990, and so it was inevitable that a sequel would follow. This time the main character, Quiffy, would also look to make an appearance on 16-bit consoles which were starting to take a hold on the gaming public alongside home computers.

The game was being developed by non other than ex-Ocean coder Paul Hughes with graphics by Mark R Jones (Who also worked at Ocean).

Flood 2 promised more of the same of the first game, with a multitude of additional features and bits to improve further on the original (Which sadly and undeservedly never had the full spotlight treatment on its original release). Continue reading

Posted in: Amiga, Atari ST, PC, Reviews | Tagged: , , | 2 Comments