1994 Millenium Platform: SEGA Mega Drive, Amiga 1200, Amiga CD32 I remember watching old episodes of Mr. Magoo as a kid, a hapless short-sighted old man who always seems to get into comical trouble, but everything always has a way … Continue reading →
1989 SunSoft Platform: PC Engine Batman was indeed released on the PC Engine, though a much different design for the game was once underway by Sunsoft, and based closely on the 1989 Batman movie. Originally scheduled for release in December … Continue reading →
Video is now live of the recent Games That Weren’t talk at The Retro Collective. Hope you enjoy it and thank you so much to The Cave for hosting us. A fantastic place which I hope many of you will … Continue reading →
Right under our noses all along! The long “lost” Commodore 64 Codemasters game Magnum Force has finally been fully preserved today thanks to Nostalgia, after being hidden on the Codemasters CD compilation and undetected for over 30 years. Check it … Continue reading →
Yet another long lost Codemasters game, but one which is in fact been under our noses all along! Magnum Force was yet another title from the great Gavin Raeburn and is a sort of sooped up Scramble clone with end … Continue reading →
Our second update of the year has more Commodore 64 goodness in the form of 7 new entries and 11 pre-existing entries updated (check ‘history’ tab for details of changes). See you next month! 7 new entries added Dino Time, Hårsfjärden, Mickey’s … Continue reading →
Our next entry into the archives is one that I’m sure used to be here, but we removed for some reason. This was intended originally as a game for Ocean, but was never published and instead was picked up by … Continue reading →
Just had the most fantastic weekend at Retro Collective with my wife, Tasha, giving a talk on Games That Weren’t and the digital preservation of unreleased games over the past 25 years or so. A huge thank you to Neil … Continue reading →
1993 Scangames (Scandinavian Games) Platform: Commodore Amiga Also known as: Seven gates of hell After a less than perfect experience with the development/release of Fuzzball on the Amiga, artist Tomas Dahlgren returned to Sweden, determined to create the perfect arcade … Continue reading →
Thanks to Adam Markey for highlighting a conversions call from Codemasters in April 1987, we’ve created a set of new entries for ZX Spectrum, Atari 800, MSX and Commodore 16/Plus 4: https://www.gamesthatwerent.com/2025/02/armourdillo/ https://www.gamesthatwerent.com/2025/02/ghost-hunters/ https://www.gamesthatwerent.com/2025/02/grand-prix-simulator/ https://www.gamesthatwerent.com/2025/02/pro-snooker-simulator/
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