The Mystery of Arkham Manor was one of your more interactive text adventures, using a system commonly seen in the Lucasfilm games Maniac Mansion. Selecting text from some preset words to construct various commands and phrases. The game got a … Continue reading →
I’m kind of surprised we didn’t have an entry for this game sooner in GTW64. This is another Paul Kubiszyn game which never saw the light of day and was being developed around the time Commodore Format were still going … Continue reading →
Ask a C64 user what their top 10 games are, and you’ll often find Turrican or Turrican 2 high up there. Although Turrican 2 was Manfred Trenz’s last Turrican effort on the C64, this did not deter fans of the … Continue reading →
A game by Steve Collins of Herobotix and Badlands fame. Tran was fully completed apart from the music. Sadly when presented, Hewson rejected it, due to striking similarities to another title on their label. All this, even though it got … Continue reading →
While I was away doing exams and coursework in 2004, a few games suddenly surfaced out of nowhere, and Trac Troopa was one of the pleasant surprises to surface from an ex-C64 programmer’s work disk. Jon Williams is not to … Continue reading →
Yet another title enters the archives, and this time by the development team behind Lemmings on the Amiga. This was obtained from DMA Design’s own tribute webpage, and was released into the world by Mike Dailly for people to check … Continue reading →
Many of you may remember this game from the later days of Zzap64, created by Kevin Murphy, whom originally tried to sell the game through mail order. Well, before that, Thrusterball was sent to various big games companies of the … Continue reading →
Tears of Rage was an RPG title talked about briefly within issues of both Commodore Format and Zzap!64 during the early 90’s. An up and coming game from U.S. Gold. Nothing was much known about the game until we heard … Continue reading →
Around the time of Chris Shrigley’s early success with Bounder, Gremlin Graphics were regularly employing the skills of what was later to be come Core Design. Chris was assigned to a game called Task 2, which was apparently named due … Continue reading →
Swords and Sorcery was originally announced in 1984, as a revolutionary computer role-playing game, claimed by its designer Mike Simpson to be the first of its kind. It eventually did surface on the Spectrum and Amstrad, earning considerable critical acclaim, … Continue reading →
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