The premier issue of the German C64 magazine GO64!, issue 03/97, featured an article about the at that time quite unknown game producing crew, PROTOVISION. Their first game, Stroke World, was announced there, as well as the famous SuperCPU shoot’em … Continue reading →
Really the C64 scene has been quiet spoilt in recent years, with hard, dedicated and enthusiastic sceners who have produced software of high commercial quality to keep us playing new things on our C64. Lasse Öörni is one of those … Continue reading →
Incredibly rich from his exploits in Manic Miner and partying away in Jet Set Willy, the third instalment was apparently to see our intrepid hero up against the bane of the nouvelle riche, the tax office!… The actual name for … Continue reading →
Mega Games was infamously a batch of very exciting games that were once in production for the c64 and Spectrum, and were said by the press (and of course Imagine themselves) to be very ahead of their time, with some … Continue reading →
Meantime was a new RPG being developed by Interplay for the Apple II and PC, with a view to porting the Apple II version to the C64, like with Wasteland which was released in 1988 by Electronic Arts. The plot … Continue reading →
Based on the Capcom coin-op. It featured two brothers who carry swords and had to cross various platform levels to kill the dragon which killed their Father. The C64 conversion was temptingly to feature the original two player mode of … Continue reading →
Not strictly a game as such (Although the screenshot you will see depicts a sample game that has been created) – Mr Pixel’s Game Maker is a rather obscure title which seems to have been lost in the midsts of … Continue reading →
Odin and Thor released a whole range of cool games, and this could have potentially been another. Lustiania had the working title of “Sunken Ship Game” and was being coded by Robbie Tinman, with music by his brother Keith Tinman, … Continue reading →
A quick one again we’re afraid!…. very limited knowledge on this one, but mentioned in an interview with Antony Crowther, who mentioned that one of his first dips into commercial game programming was for a company called Superior Systems and … Continue reading →
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