Palace Software started as a division of the Palace Video company, which had a large shop in London and distribution rights to several horror films. This included The Evil Dead, and Palace’s first game was based on that film. However, … Continue reading →
A relatively unknown game which was being developed by Cyberdyne Systems in their early days as a simple game to make money while they produced larger titles. Half Life shares it’s name with the award winning 3rd person shooter of … Continue reading →
Fully titled “Hagar The Horrible”, the conversion of the popular comic strip character was pretty well done on the C64. Sure, it wasn’t the best ever platformer on the C64, but a good reasonable effort and a playable one at … Continue reading →
Habitat was a glimpse into the future way back in 1987, and was to take the SCUMM engine of Maniac Mansion and push it into an online world. The game was to be multi-player based and used in conjunction with … Continue reading →
Quite an errie little preview this one, feeling in someways similar to Mastertronic’s ‘Scumball’. A nice mixture of hi-res graphics and multi-colour, brighten up this early preview, where you control a space craft which must navigate its way through the … Continue reading →
A SEU that was being developed back around 1991 time and for years has been wrongly attributed to being a game due for release by Electric Boys Entertainment Software around 1995 time. It is likely that EBES picked up the … Continue reading →
Thanks to Fabrizio Bartoloni for the heads up, we learn of yet another Commodore publisher game which never quite made it to the C64 in the shape of “Guardians of Time”, which was being created by none other than Andy … Continue reading →
Another Codies game which came too late, this time coded by the man behind Bee 52, Nick Taylor. Or so it seems, as the game was actually released on the Amstrad and Spectrum platforms, the spectrum version complete with inlay … Continue reading →
Gravity is a neat looking two player preview, where you must take the control of two ships who have to blast each other to pieces on a still screen. The winner is the player who does not lose all their … Continue reading →
A mixture of Puzznic and Boulderdash in our next puzzle game within the depths of GTW. The plot is a little thin on this nice looking puzzler, with no instructions to explain exactly what to do. This looks a fairly … Continue reading →
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