Back in the 1980s there were innumerable indie publishers of the kind so rightly lauded in today’s mobile and online gaming market. Just as today all you need to become a developer is a single app on a marketplace, in … Continue reading →
Dungeons, Amethysts, Alchemists ‘n Everythin’ was to be a simple text adventure created in GAC and converted from the Amstrad/Amiga/ST (Amiga we don’t think was GAC related) release of the same name. We have confirmation that a C64 version was … Continue reading →
A rather grey attempt at Dungeon Master on the C64, quite literally with its greyscale multicolour graphic mode. This is an ambitious project to try and attempt on the commodore, but someone had the guts to have a try, and … Continue reading →
A neat little platformer this one, and something I fondly remember playing from the days of Zzap 64 and their famous megatapes. Created by Zach Townsend (coder of Batman The Movie and Army Moves) after he had left Ocean, Dreamraider … Continue reading →
I’m not a fan of puzzlers, and this game does little to convince me to play more of them. A typical example of what was saturated onto the C64 scene at one point. A word game which i’m uncertain how … Continue reading →
A very big thanks to Mauricio Muñoz Lucero for highlighting this one for us. Dr Bazair ’92 is a game which has recently surfaced thanks to the author of Warhawk digging out his unreleased software whilst he develops the new … Continue reading →
Two games essentially, but we’ve decided to create just the one entry for this one. Drax – Evilblood was produced mostly for fun it seems in its first instance, developed by Mark Gallagher with Ed Campbell on graphics. Previously the … Continue reading →
Created by Hans Ippisch who was interviewed in an old magazine. A question posed to him was about any unfinished projects which were gathering dust. His reply was that he had started on a game called “Dragon Slayer”, which only … Continue reading →
Well, there was rumours of Space Ace being converted to the C64 by Empire, which were confirmed… but we can also reveal that a deal was being hammered out with Sullivan Bluth to bring Dragons Lair 2: Timewarp to the … Continue reading →
I remember Dragon’s Kingdom very well – sadly for the wrong reasons though, but it was in Commodore Format (Around issue 11/12) where the game got quite a panning by the reviewers for being a poor Ghost n Goblins clone. … Continue reading →
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