Now for something a little different for GTW, as this special entry is more a Intro That Weren’t than a Game That Wasn’t. As you well know, the Rowlands were two famous C64 developers, creating the fab Creatures series and … Continue reading →
So this is where Drew (Terminus) Rodger got to.. After his musical exploits for Zeppelin and Virgin, Drew turned his attention to the games market as the scene dwindled away. At the time, Commodore Format featured a huge games explosion. … Continue reading →
Another game in the archives. Thanks to Richard Bayliss, we learn that the game preview appeared on Commodore Scene issue 13 cover disk and was made in 1995 by Violent Flower Software. All that seems to remain of it is … Continue reading →
You may be shocked to know, but there were two versions of Crystal Castles in development – both before the U.S. Gold release in later years. Atarisoft were doing an official conversion themselves back in the early 80’s of Crystal … Continue reading →
After completing work on the unreleased ATG and doing work for BMX Kidz, Paul Docherty was assigned to another Telecomsoft based title, this time a cheeky Super Mario Bros clone called Crucial Bros which was to be released by Silverbird … Continue reading →
Our next entry is based on a sequel of a popular Cricket game which was planned by D&H Games, but never quite made it to the crease. There was to be a sequel and international version, and this was advertised … Continue reading →
Yet another Titus title which was mentioned in a schedule list from 1990 for the C64 on Tape and Disk (And later cart!). We know very little about the game though sadly – as there is no sign of any … Continue reading →
All you will get so far with this game, is a picture and logo, with an arrow which moves, but can’t interact at all with the background. This is unplayable, and there is nothing to indicate what this game is … Continue reading →
Back in 1996, an enthusiastic Wayne Wormersley got working with Jon Wells on a title called Crash Course. The game was to be a sort of update to the classic Spectrum/Ultimate title ‘Trans Am’, or at least based on the … Continue reading →
I honestly can’t see the point of this game, mainly because its so unplayable it sucks. You control a little blue blob which has to move through the maze without touching anything. But this is difficult in itself, as some … Continue reading →
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