Cosmonaut On Mars
From what began as a simple Vic 20 game called Cosmonaut (A scrolling shooter), a sequel was born from the Ramshaw brothers who did a lot of work in the early days for the likes of Melbourne House. Cosmonaut on … Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 3505
From what began as a simple Vic 20 game called Cosmonaut (A scrolling shooter), a sequel was born from the Ramshaw brothers who did a lot of work in the early days for the likes of Melbourne House. Cosmonaut on … Continue reading
Collapsar was a cheeky little game which passed a certain resembalance to a classic Braybrook title. Not quite as polished as the original Uridium classic, it was the fact that it was a clone that scared potentual publishers off the … Continue reading
If anyone can remember the scanner pages in C-Format, they will probably remember seeing CJ In Space being in there, but that didn’t emerge in the end. So it was a surprise to uncover a 4th game in the series, … Continue reading
As well as converting the phenominal Lemmings for the C64, Alter Developments had plenty of other projects which they wanted to bring to the C64. The promise after Lemmings was so much, but we saw so little in the end… … Continue reading
A wonderful looking platform game, which looks very much like a 16-bit console game. Probably in the same league as Mayhem, with a touch of the style used in Yoshi’s Island. It was originally developed to prove that hi-res graphics … Continue reading
The title pretty much says it…. You guide a ball around in a large cave, and thats about it. Well, that isn’t just it.. but it is where this preview goes. A game which was being produced for Commodore Fever, … Continue reading
Yet another game from the Italian gaming team of Idea. This was briefly mentioned in the UK in Commodore Format, and was simply described as a comic licence in the style of ‘Lupo Alberto’ (But it seems it was more … Continue reading
A game which you will never have heard of from XLCUS, abandoned at quite an early stage. "Cars" was a working title for a game being developed by Paul Kubiszyn under his XLCUS label, which involved two cars racing against … Continue reading
Many of you will remember Paul’s great work for the Commodore Format powerpacks towards the end of its life. Capture was one of many great little puzzlers which Paul created, and one of his best too. Sadly the game lacked … Continue reading
Captain Courageous was an action game in the style of an Indiana Jones game, which was commissioned to Arcanum Developments to be completed. This team consisted of Mark Kelly, his brother, Robert McGowan, Barry Leitch and Alan Mac. It was … Continue reading
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