A game planned with a character bearing a slight overweight resembelence to a famous Sega character. The game is nothing like Sonic, though pokes fun at the game with an overweight badger instead of a hedgehog. Chronic spins in funny … Continue reading →
Another title from the obscure "Little Softie" software house back in 1983, and another which seems to have gone missing from time. The adverts in Personal Computer Gamer detail the game as follows: "A programme for the young child with … Continue reading →
The Battle Of Chickamauga was going to be a stragetic war game, of which there are many on the C64. Its scheduled release was for 1987, by Games Designers’ Workshop (GDW), an American company who already had a fine pedigree … Continue reading →
Mentioned in issue June 1986 of Commodore User, this was a game mentioned as coming soon along with 3 Days in Carpathia. It was described as a Mafia scenario featuring Rats Maldano and the Morona Brothers and would have been … Continue reading →
A neat little game from way back in 1986, by the C64 programmer of Turtles and Speedball 2, Carl Muller. Chevalier features a PITFALL 2 style main character which jumps around various platforms and ladders in this sideways scrolling game. … Continue reading →
Bomico was a German software distributor, mainly for computer games. They had their own development department, later on turned into another company called Sunflowers. Sunflowers prospered considerably, releasing bestsellers like 1402 later on. One of their Amiga and PC developments … Continue reading →
A game based on the world famous actor… adverts were placed in magazines and it was mentioned around the gaming scene on many occasions in the late 80’s. Martin Holland was working on the graphics for the Amstrad CPC version … Continue reading →
Chariot Race was a superb game which came out towards the end of the Vic 20’s short life around 1984 time and was written by Paul Hope who distributed the game from his living room with the help of his … Continue reading →
Charge Amarda was to be a shoot em up with contributed graphics from Shaun Pearson and Andy Vaisey, with Jason Kelk to do the coding for the game. Jason Kelk informed GTW64 that the game was being produced with input … Continue reading →
A nice looking RPG, which seems to promise a lot to the game player in terms of presentation. I’m not personally a fan of RPG’s, but this should have appealed to those who are fans. Unfortunatly, I didn’t know how … Continue reading →
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