Barbarian 3 first started off as a basic sequel to Barbarian 2, following a similar structure. This was the period when both Steve Brown and Richard Leinfellner were involved in the development. Basically whilst the sequel was in development, Steve … Continue reading →
Bank Panic was a planned arcade conversion being done for Elite Software by Richard Gibbs, who previously wrote Knockout for Alligata software a year earlier. Elite were keen to do arcade conversions, so Richard pitched this idea and started work … Continue reading →
Back in the ’90s the italian version of Zzap! started offering some visibility to wannabe videogame programmers who wanted to proudly show their work. At that time, Luca Balducci was developing a clone of ‘Street Fighter II’: it consisted of … Continue reading →
Brides Of Dracula was a strange game from a relatively unknown company on the C64, Gonzo Games. However, Paul Smith and Steve Howard were known from their days at Viz Design, where they had created Werewolves of London and Brides … Continue reading →
A successful film sequel and a widely promoted game in both Commodore Format and Commodore Force magazines here in the UK from between 1992-1993. Konami, not often known for releasing their own C64 games at that time, decided that their … Continue reading →
A rather intriguing title this time which may not interest some, as it is a SEUCK title which has gone missing. The Absolute Beginning (TAB) was produced by Asif A Bhagwandin for the Zzap megatape, and was sent in and … Continue reading →
Advertised in Home Computer Weekly, issue 85 – Aztec was an interesting looking 3D adventure game which was to be released on the likes of the Spectrum and also the Commodore 64. You would use the keys to turn around … Continue reading →
Axeman is a title which we currently know very little about. All we have is a single screenshot which we have had in a folder for many years. We’re hoping that the screenshot may jog some memories about the game … Continue reading →
Another game by the D-Lite label, and another one unfinished. This game, like the others, has little to offer in its preview, apart from a half decent backdrop and sprites. You cannot shoot or die, and sprites just fall at … Continue reading →
Aviatak was brought to my attention by a C64 scener on the forum, who kindly submitted the scan of the game in question. Publicised with a full page advert back in a Dec 1984 issue of Personal Computer Gamer, Aviatak … Continue reading →
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