Puzzle Mania is a very early development by Karl Hörnell in 1984, way before his Player Software days. The game is a simple puzzle shuffle game and was created in BASIC. The title was found and preserved by Hedning and … Continue reading →
Another very quick entry to the archives which has been highlighted by Hedning. All we know is that the game was a cartridge game that was due out in 1984 by Tigervision. We know very little else at this stage, … Continue reading →
A very quick entry for another MMG Micro game that we know very little about. It is thanks to collector John Christian Lønningdal that we learn about the title. The game was released, and it seems offered up for auction … Continue reading →
1999 Insomnia Platform: Commodore Amiga (and later PC) In Thalimar: Land of Chaos, you control a powerful mage – a servant of darkness who wants to take over and burn villages, kill innocent people, and carry out other unceremonious acts … Continue reading →
Great news, but a reprint of The Games That Weren’t book is now available for pre-order. The Games That Weren’t chronicles 40 years of video game projects that never made it past ‘work-in-progress’. Discover more than 80 unreleased gems from … Continue reading →
Cascade were a little company, most famous for their “Ace” series on the C64 and other platforms, and infamous for their “Cassette 50” compilation for almost every machine that existed. In 1988, they gained the rights to a popular Paul … Continue reading →
An entry into the archives that makes us a little sad, as this was a promising Theme Park inspired game that was due for the C64 from Arlasoft and Nick Sherman around 2020. Nick had made very good progress getting … Continue reading →
The months are flying fast, and now its time for our July 2023 update for the GTW64 archives with two new additions, including an unnamed Andrew Braybrook game and a potential title where music was composed by Tim/Geoff Follin. We … Continue reading →
1992 Flashsoft Platform: ZX Spectrum Our next entry into the archives should have maybe been posted in April, as Danny Duster’s Dirty Deeds is a game that wasn’t, but also never existed in the first place. Crash magazine in issue … Continue reading →
A separate and second prototype entry for what was intended to be the original AtariSoft release of Crystal Castles. Thanks to Mat Allen, we learn of the Atarisoft release thanks to Mat who documented the conversion briefly in Digital Press. … Continue reading →
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