Squirm 2 is the unofficial sequel to the ancient Mastertronic game released around 1984, being developed around 2015 by Mark Ross. The game is slightly more advance compared to the original title, with a bit of a feel of Spore … Continue reading →
The Sixth Sense doesn’t seem to be anything to do with the film that appeared a few years later, but is a neat looking Dungeon Master style game from 1993 with a cool blue effect throughout. You can currently wander … Continue reading →
Rip Off is a very simple single screen shooter that feels more of a technical demo than an actual game at this stage. There’s a simple ship at the bottom, and just a standard attack wave that swoops in and … Continue reading →
Oolong is a game which seems to be based on the character from Yie Ar Kung-Fu, and when you play this early preview – its clear to see that the entire game is based on that arcade. The moves are … Continue reading →
Nothing much to our next entry I’m afraid. Mr. Pilic is a game from 2011 that seems to be a Manic Miner clone of sorts, but not currently playable (at least I wasn’t able to control anything). There’s a dog … Continue reading →
Developed way back in 1996, Misfire was to be a neat two player split screen battle in the style of Solar Jetman/Thrust, where you must fly around a map to find each other and destroy each other. The preview released … Continue reading →
Lovely and promising is a way of describing Minimus, which was in development back in 2012. The preview that has managed to sneak out shows a decent animated main character who can jump around a sideways scrolling platform world, and … Continue reading →
First of all, this isn’t an official conversion of the classic SNES/Amiga title The Lost Vikings, but a homebrew effort from 2016 that had an initially promising start – but then just disappeared with no more updates. The preview you … Continue reading →
Roy has done some great C64 games in recent times, and Jumpy64 was one of a few in the pipeline that had some particular promise. Jumpy64 was framed within a Game Boy style screen and made to feel like an … Continue reading →
Our next title was apparently being planned for release by CP-Verlag back in 1994, but i’m not so convinced. Jump-Kid is more of a technical demo than an actual game – plenty of polish and lovely music, but there isn’t … Continue reading →
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