Different Emlyn Hughes gfx (c64)
Thanks to Martin/Stadium 64 – Emlyn Hughes was reviewed/previewed with very different panel graphics, which you can see below: Was there maybe other differences tucked away that were never used in the final version?
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 3563
Thanks to Martin/Stadium 64 – Emlyn Hughes was reviewed/previewed with very different panel graphics, which you can see below: Was there maybe other differences tucked away that were never used in the final version?
A very quick entry, but thanks to Drew Northcott, we have been told that Bigfoot was originally in development by another team, before The Firm took over and completed it… http://www.gamebase64.com/game.php?id=755&d=18&h=0 It’s believed that Peter Goldsmith (and maybe Jamie Irvine) … Continue reading
Our next title is a strategy game which can allow for up to 4 players in total. Number Jotto is described as follows: “Deduction, logic and patience are the skills you must master to win the game. The object is … Continue reading
Our next game is slightly obscure, and was briefly advertised by US magazines in 1983. Thanks to Peter Weighill for the heads up. The game was called Bubbles, and has you controlling Clarence the Clam, who must avoid and destroy … Continue reading
Yet another collection of educational titles which don’t seem to be out there just yet, thanks to Peter Weighill for the heads up. Were they unreleased, or merely just limited release? The titles advertised in US magazines by Gladstone Electronics … Continue reading
Thanks to Paul Clansey, we have fully preserved two of his unfinished games in the form of RPG game Freebooter and ambitious Elite style sim Exodus. Hoping for Paul to share more soon about how they both work, but check … Continue reading
Sorry it’s been a while! Currently working on other projects, but GTW64 has been ticking over in the background – and since our last major update – the following has been added and updated below. Also, yesterday was a year … Continue reading
Whilst at Active Minds, Paul Clansey was asked to give a design for a new Heroquest game for Gremlin Graphics. It is likely that Active Minds collapsed before the game could be started, and therefore Gremlin got another team in … Continue reading
Freebooter was a strategy title that was in production by Paul Clansey, just before he started working at Active Minds. It was actually submitted as a playable demo to EA at the time. The game had you running programmable robot … Continue reading
Mythos was a title that was in production by Paul Clansey whilst at Imagine Software. The game was caught up in the crash of the company and was lost on the Sage system hard-drive when it was taken away by the … Continue reading
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