A short entry for a Commodore MAX title that was proposed, but never finished and released. Air Battle would set you in air and space, pitting you against many different types of alien invaders. At each level, the player would … Continue reading →
A short entry for a Commodore MAX title that was proposed, but never finished and released. NOTE: This game was actually leaked on the C64, but it is the MAX edition which is still at large potentially. Greenhouse has you … Continue reading →
A short entry for a Commodore MAX title that was proposed, but never finished and released. Pirate Attack (a working title) would have you trying to destroy an attacking pirate ship before it destroys you. The game would start with … Continue reading →
A short entry for a Commodore MAX title that was proposed, but never finished and released. Cosmax would have you destroying extra terrestrials as you scroll across the screen in a mountainous terrain. E.T’s attack two from the front and … Continue reading →
1992 Marcus Hamilton Platforms: Commodore Amiga, PC and Atari ST A bizarre name for an intriguing puzzle game that was due for release on the Amiga, ST and PC platforms back in 1992. Not much is currently known about the … Continue reading →
2001 Delsyd Software Platform: AmigaOne Initially there were big plans with Delsyd Software, with a team of 8 people, a hope to develop a host of new software for the Commodore Amiga during some dark days. When the team moved … Continue reading →
A very short post to flag up some unused assets that were intended for the Psygnosis classic – Walker, thanks to Karl Kuras for highlighting. Tucked away in a Work In Progress feature within The One magazine (issue 47), screens … Continue reading →
Thanks to The Dizzy Fansite, we have learnt of three new unreleased ZX Spectrum games that were intended for release by Codemasters back in the day. Two were complete, called Alea (created in 1987) and Hovercar Simulator (1989/91), with another … Continue reading →
A short entry for a title that was mentioned in a loading screen for Nato Commander by Microprose back in 1984. We believe that Challenger was a space shuttle game of some kind, but little else is known at this … Continue reading →
As the summer draws to a close, we present 4 new entries, and 17 updates overall to various titles. We’ve added a new entry for Visualize’s Kung-Fu Warrior, which oddly we haven’t added until now. A strange C64 conversion of … Continue reading →
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