1982 SEGA Electronics Platforms: Commodore Vic-20 Also known as: Sub-Scan Released on the Atari 2600, SEGA Electronic’s Sub-Scan was also due for release on the Commodore Vic-20 (and other platforms to be confirmed). It was being developed by the same … Continue reading →
1993 Core Design Platform: Amiga Grzegorz Antosiewicz has kindly provided a number of titles and scans showcasing assets that never quite made the final build, so here is another post looking at one of those titles. Blastar was a neat … Continue reading →
We are blessed to have a number of various preservation projects dedicated to unreleased/prototype games, especially with the vast number of platforms out there to try and preserve for. The Hidden Palace have for many years been preserving various prototypes … Continue reading →
Occasionally we take a break from covering games that were never released, but also look at titles that were released, but had some distinctive differences at one stage or another. Today we’re covering Cardiaxx, which was released by Electronic Zoo … Continue reading →
2000 Darkage Software Platform: Amiga AGA Whilst many had long abandoned the Amiga as a platform, there were those who were still trying to keep the dream alive, and one such team was the Italian based Darkage Software who were … Continue reading →
A slightly different and combined entry for a number of titles now, which was thanks to a suggestion by contributor Ken Knight. Ken submitted two SEUCK titles which appeared to be magazine rejects – crediting Zzap and Commodore Force, but … Continue reading →
2000 XTeam Software Platform: Amiga (AGA chipset) Brutal Speed was a racing game planned for the AGA Amiga, briefly previewed in Italian Games Machine magazine issue 65 under the name of Speed Mania. It was also known as Speed ManiaX … Continue reading →
1993 Bell-Fruit / Attention to Detail Platform: Arcade What happens when you smash together Gremlin, arcade manufacturer Bell-Fruit and development team Attention To Detail? Well, back in 1993, the result was to be an arcade release of Gremlin’s popular ninja … Continue reading →
1989 Grandslam Platform: Amiga Ok, before you start shouting – yes, Pac-Land was indeed released on the Commodore Amiga, and it was pretty terrible too. However, it seems that things could have been very different indeed, when contributor Hank highlighted … Continue reading →
1990 Herman Serrano Platform: Amiga A short entry for now on a strange title from the mind of Weird Dreams co-designer Herman Serrano. Atomic Lunch had you controlling a mad scientist called Gregory Michaelson, who has been mutated by a … Continue reading →
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