1991 Rainbow Arts Platform: Amiga Just a short entry for now, with thanks to Karl Kuras for the heads up. Many years after the original 8-bit titles, it was announced in The One magazine (issue 29) that after its recent … Continue reading →
1994 Psygnosis Platform: SEGA Mega Drive / Mega CD Many of you may fondly remember the wonderful puzzler Benefactor from Psygnosis back in 1994 for the Commodore Amiga, with its tiny main character that would have parallels with titles such … Continue reading →
1985 Anirog Software Platform: Commodore Vic 20 A short entry for now on what was probably to be Anirog’s last Vic 20 release, and which seems to have never surfaced. A simple quiz game that looks as if it was … Continue reading →
1982 Commodore Platform: Commodore Vic 20 Commodore had released many clones of arcade games on the Vic 20, and this was to be no different. A clone of Phoenix, but one which was never to be. It is believed to … Continue reading →
1993 Electronic Arts Platform: SEGA Mega Drive Mutant Speed Demons was to be yet another title the Mutant League series on the SEGA Mega Drive, following on from the likes of Mutant League Football and Mutant League Hockey and created … Continue reading →
1983 Melbourne House Platform: Commodore Vic 20 This came as a bit of a shock when Chris Poacher first highlighted on the Vic 20 Facebook group that Melbourne House had advertised a Vic 20 version of Hungry Horace in Personal … Continue reading →
A wonderful and surprising finding to enter the GTW64 archives, thanks to the efforts of Genesis Project in late February 2021. Splish Splash is a previously unknown game that was intended for release on the Mastertronic budget label back in … Continue reading →
1998 Black Flag and Vulcan Software Platform: Amiga By 1998, things were looking extremely bleak for the Amiga platform, but there were people still trying to keep the dream alive. None more so than Black Flag and Vulcan Software with … Continue reading →
1994 Argonaut Platform: Super Nintendo Following the success of Starwing, Argonaut sought to find a new title to utilize the Super FX chip once more and prove that the SNES still had plenty of life in it yet against the … Continue reading →
Following on from last week’s early screens from Beavers on the Amiga, Grzegorz Antosiewicz has dug out some early preview screens from Sensible Software’s brilliant Cannon Fodder. These screenshots are from when it was in early development, taken from magazines … Continue reading →
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