Our next entry into the GTW archives is a very neat proof of concept that has unfortunately been cancelled, but looks very impressive indeed. Red Baron 3000 is a vertically scrolling shooter, with some cool parallax effects and simultaneous music … Continue reading →
A quick entry for a title by Uruguayan development group Iron Byte, called Buggy Ranger. The game was released by Dinamic on the likes of the Amstrad CPC, Spectrum and MSX and was a sort of ATV clone with very … Continue reading →
A quick new entry for what Freddy Hardest 2 should have been originally, in the form of “Katia” by Iron Byte, a Uruguayan development team. The Freddy Hardest 2 game (known to many as Guardian Angel from Codemasters) originally featured … Continue reading →
Yet another Codemasters title that never was. This time, Codemasters put out an advert in a magazine – giving rates for conversions of their titles to other platforms. Transmuter was listed, with a £2500 bounty to convert from the Spectrum … Continue reading →
As with Mag Max, it seems that there was another conversion in the works for Breakthru, which saw a terrible release on the C64 in the end by US Gold. Canvas were working on a Breakthru conversion for US Gold, … Continue reading →
A very short entry, for a controversial title. Commando Libya had a simple aim of just gunning people down as they went across the screen. It caused a bit of an outcry on the C64 scene in 1986 as a … Continue reading →
This summary of yet another lost Amiga conversion comes from contributor, Termie Gen, who talks about the unreleased Gryzor and Contra conversions for the Amiga. CONTRA: Developed between 1987 and 1988, but never released it seems. Screenshots of an Amiga … Continue reading →
A massive thank you to Tom Roger Skauen, who passed on a copy of this very obscure and rare sample release of Dragon’s Lair – which he fully preserved in TAP format. Tom cannot remember how he obtained the game, … Continue reading →
A short entry for a title that was briefly listed as coming soon on the back of another released game. Karate was one of a series of games from KAB Software, which seems to stand for Kevin A Burk software. … Continue reading →
After the successful Alien game developed for Argus Press, it seemed inevitable that the same company could have developed the sequel. Sure enough, developer of the original game, Paul Clansey confirmed that he had started an outline design of Aliens … Continue reading →
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