Cascade were a little company, most famous for their “Ace” series on the C64 and other platforms, and infamous for their “Cassette 50” compilation for almost every machine that existed. In 1988, they gained the rights to a popular Paul … Continue reading →
2003 Argonaut Games Platform: Nokia N-Gage As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Within the book is … Continue reading →
1982-1983 Paul Hope Platform: Commodore VIC-20 It is surprising how emotions can run high, and the warm fuzzy memories flow when playing games from your childhood – and playing Chariot Race by Micro-Antics on the Commodore VIC-20 is no exception. … Continue reading →
A lovely curiosity added to the archives today thanks to Marco Das, with the preservation of a very rare non-playable demo of Alleykat distributed by Hewson back in the day. It was likely for shops to showcase the game in … Continue reading →
Just a quick post to put back up the Alligata Master disks and Maniacs of Noise SFX files that we had on the old site. It seemed a shame they were tucked away out of sight – so here they … Continue reading →
Thanks to ‘Lifeschool’ for the heads up, where Mark Sibly gave a quick interview to talk about Gloom. Another contributor on the forum gave details of an Australian game in development called “Stop Saddam”.
Andrew Morris has been allowing us to preserve some of his disks to show incomplete/unused materials to the world, and recently we have discovered the assets to the likes of Kikstart 2 and Cosmic Causeway and various others. This is … Continue reading →
Our next Christmas 2024 update sees Games That Weren’t take a look at a series of early concepts and prototypes from the late Archer Maclean’s disks. This includes the first ever look at concepts for an abandoned Atari/Commodore sequel to … Continue reading →
Our next Christmas 2024 update for the archive (and covering the late Archer Maclean’s work) takes a look at the early beginnings of Jimmy White’s Whirlwind Snooker, before Jimmy had any ties at all to the game. This includes an … Continue reading →
Ashley Routledge recently in 2015 loaned his C64 disks for GTW64 to do a large preservation job. Mostly to try and see if we could recover Daffy Duck, but also to preserve any potentially lost demos, artwork and just Ash’s … Continue reading →
1989 Llamasoft Platform: Konix Multi-System As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus content to share with you. Within the book … Continue reading →
Many thanks to Dave Peacock, who recently recovered the following graphical assets for Beverly Hills Cop on the C64 from his work disks. It seems that at somepoint, Michael Owens took over graphical duties on the C64 – leaving Dave … Continue reading →
2000 Cyber Systems Platform: Game Boy Color Blitz was a simple Colour Game Boy budget effort being developed by Jamie Solomons (code) and with myself (Frank Gasking) doing graphics back in 2000 for Thalamus Interactive. This was opportunity for me … Continue reading →
Whilst processing Archer’s Atari ST disks, we found a few bits of software and prototypes which are believed to be missing, or are at least marked as so at our friends at https://www.atarimania.com/ First up is a strange prototype of … Continue reading →
A slightly obscure title now for the archive in the form of a Chevrolet advertisement disk, which has a series of prices and specifications for different Chevrolet vehicles. 8-Bit Show and Tell have previously covered the disk and its various … Continue reading →
A selection of random bits of graphic (Frank Gasking) and code work (Jamie Solomons) which was done in early 2000 when the Colour Gameboy was big and there was an opportunity to get developing for the machine. These are just … Continue reading →
1997 Argonaut Platform: PC (the possibly others at a later date) Not long after working on an unreleased Saturn version of Alien Odyssey (a story for another day), Argonaut’s Martin Piper was assigned to another project which was to showcase … Continue reading →
Just a very short post to host some demo/hack disks that I found in Level Up games in Canterbury on some old C64 disks. They seem to be credited to a Derick Boorman who lived in Kent and hacked around … Continue reading →
2000 Fluid Studios Platform: Nintendo Game Boy Color The PlayStation Dino Crisis is a well known title by Capcom, and was designed by the very same team who had created Resident Evil. However, there was also to be a GameBoy … Continue reading →
A huge thanks is required for Duncan Kershaw, who was recently clearing out and found a bunch of design docs and odds and ends. Rather than dump them, he very kindly asked us if we’d be up for scanning and … Continue reading →
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