Dino Time
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A short entry for a title that was highlighted by Baracuda, and found in a set of pictures. All that currently exists is a single loading screen with some credits on. We’re not sure at this stage what the game … Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 60
A short entry for a title that was highlighted by Baracuda, and found in a set of pictures. All that currently exists is a single loading screen with some credits on. We’re not sure at this stage what the game … Continue reading
A huge thanks is required for Duncan Kershaw, who was recently clearing out and found a bunch of design docs and odds and ends. Rather than dump them, he very kindly asked us if we’d be up for scanning and … Continue reading
2013 Blitz Games Platforms: Microsoft Xbox 360, Mobile, Nintendo Wii U, PC and Sony PlayStation 3 As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print … Continue reading
Something a little bit different, but thanks to Duncan Kershaw – we are able to show you a little glimpse of a level and a bad guy which was never used in the final release of DJ Puff. The charset … Continue reading
Contributor Allan Pinkerton is on fire at the moment with his preservation work, and he has preserved a large bundle of educational titles from Kidware and also Bible research files for the Commodore 64. There is also a Quiz Minder … Continue reading
2000 Crytek Studios Platforms: PC, Sony PlayStation 2, Sega Dreamcast, Microsoft XBox, Nintendo GameCube Our next entry into the Games That Weren’t archives was a significant project from the start of an engine that would lead to the eventual Far … Continue reading
A very small post to just share a previously unseen Flying Shark asset from the original game before it was handed over to Dominic Robinson and John Cummings at Graftgold Ltd. Yes, that is right – Bob Pape within his … Continue reading
A very short entry for what we believe was a C64 title in the works by Software Creations, but little else is known at this stage. In 2023, Tim/Geoff Follin’s music archive was uploaded onto github and made available, where … Continue reading
A very short entry for an unknown Football game that was possibly in development or to be developed by Mike Lyons. Basically, we found a set of sprites on a utilities disk, which Mike isn’t very sure about their origins. … Continue reading
Over the past few years, I have been busy porting my own C64 disks (mostly to pass on potentially lost game cracks and demos from my own collection) and work tapes with the aim of digitally archiving all of the … Continue reading
2000 Interactive Studios Platform: Nintendo 64 As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Within the book is … Continue reading
For the past year, we have been preserving Archer Maclean’s legacy, saving his source code and various design notes. You can see some of our examples here of recent work as we start to take a look at prototypes and … Continue reading
1987 Archer Maclean / System 3 / Activision Platform: Commodore 64 In late 2023, Games That Weren’t was tasked with trying to preserve all of the late Archer Maclean’s work disks – including Atari and C64 formatted disks. At the … Continue reading
Something a little different for GTW, but Jonathan Kendall was a C64 developer who worked for Zeit Corp back in the 1990’s and played a major role on the Fun School titles – developing the database system for it. He … Continue reading
We had a recent submission from Baracuda of a screen which is potentially related to the game Kayleth by U.S. Gold on the C64 in 1987. The question is whether it was intended for the game, or just a tribute … Continue reading
Keith Purkiss was a regular games creator on the Commodore 64 back in the mid-late 80’s and early 1990s, and also created a few games under the pseudonym of Pakman for titles like Dragon Spirit and Little Puff. During his … Continue reading
Just a quick post to share some preservation work by our friend Allan Pinkerton, with Linkword German by Artworx on the Commodore 64. As it was released, it doesn’t warrant creating a GTW64 entry, so we’ve done a post with … Continue reading
It’s been a very busy few months, doing a lot of digital preservation work for ex-C64 developers and artists – but a very fruitful few months too. Very often, we find music files and demos which are not online anywhere … Continue reading
2010 Zombie Studios Platforms: Microsoft Xbox 360, PC and Sony PlayStation 3 As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC … Continue reading
Martin Piper has recently preserved all of his work disks from his collection, ranging from the late 80’s to early 90’s. Some disk images are currently unknown of their content fully, but most have been labelled correctly.
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