Something slightly different now for GTW…. a rather different version of John Lowe’s Darts by Gremlin, a much earlier version before any of the endorsements were put into effect. Back in the early 80’s, Mike Partington was wanting to create … Continue reading →
A rather interesting title now from an obscure company called Gamesware. Gamma Strike is a kind of a light phaser/target pack, with the target board plugged into the computer. ACE magazine (issue 9) reported on the game and said the … Continue reading →
The final part in the Gauntlet trilogy (on the Commodore 64 at least) was to be an isometric affair, owing more to Pacmania and 3D Ant Attack then the previous overhead offerings that were converted by Gremlin Graphics for U.S. … Continue reading →
An early game from the creator of Speedball 2 and Teenage Mutant Ninja Turtles, Carl Muller. What is special about this game, is that it proclaims to be the first ever C64 game to use sprites in the borders, a … Continue reading →
This is in fact what would become Hard ‘N’ Heavy, the unofficial sequel to Giana Sisters. Well, it was actually once the OFFICIAL sequel to Giana before Nintendo had stepped in. Many of us learnt about the sequel in the … Continue reading →
Part of a series of unreleased games and programs by Channel 8 Software, ‘Gotcha’ Maths was one in a line of educational software releases (or as it is now, planned releases). Click here for the advert As we have no … Continue reading →
The Commodore 64 has received many memorable games over the years, and none so much as The Great Giana Sisters, but for all the wrong reasons. Created by Armin Gessert, with graphics by Manfred Trenz back in 1987, Giana Sisters … Continue reading →
Another Codies game which came too late, this time coded by the man behind Bee 52, Nick Taylor. Or so it seems, as the game was actually released on the Amstrad and Spectrum platforms, the spectrum version complete with inlay … Continue reading →
A obscure title by Simon Birrell, creator of Strangeloop for Virgin Games. Essentially, this game stems from the ripping off of one of Simon’s own ideas which was "Slideways", also in GTW. Cascade ripped off the Slideways game and released … Continue reading →
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