Aurum
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In the early 80’s, the Dutch games scene for the C64 was blessed by the coding talents of a guy called John Vanderaart – who was pretty prolific! Outside of Holland, sadly we didn’t get to see many titles – … Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 317
In the early 80’s, the Dutch games scene for the C64 was blessed by the coding talents of a guy called John Vanderaart – who was pretty prolific! Outside of Holland, sadly we didn’t get to see many titles – … Continue reading
A short collective entry thanks to the efforts of Martin / Stadium64, who found an Avant-Garde catalog full of titles that don’t seem to have been preserved or may not have seen a release. Not all are games, though we … Continue reading
It looks like this game was actually fully complete and released by LK Avalon, thanks to Gaz Spence for highlighting! http://www.gamebase64.com/game.php?id=555&d=18&h=0 Case closed!
A short entry for a title which may well have been actually released, but is currently missing from the archives. Bailiff was an educational game and was described as follows in an advert in Commodore User magazine: Age guide 14 … Continue reading
Bank Panic was a planned arcade conversion being done for Elite Software by Richard Gibbs, who previously wrote Knockout for Alligata software a year earlier. Elite were keen to do arcade conversions, so Richard pitched this idea and started work … Continue reading
Thanks to Allan Pinkerton, who has very kindly preserved missing copies of Basic Tools, Creators Revenge (Already out there as Metamorphosis III – The Creators Revenge), Math Pack and Math Flash. They are not strictly ‘Games That Weren’t’, but we … Continue reading
Part of a series of Power House titles which never quite saw the light of day. Battle Ball was deemed another shoot ’em up in which the Battle Ball of the title must destroy a world defence computer gone haywire. … Continue reading
Bee 52 was to be one of Codemasters’ last ventures in the C64 market before moving fully onto the 16-bits. A cute little game where you control a bee who must fill up on honey, whilst avoiding various creatures. It … Continue reading
2000 Applaud Platform: Commodore Amiga 1200 Our next entry is for a title which may well have been released, but in very low numbers, due to being quite late into the Amiga 1200’s life and an educational title (further limiting … Continue reading
A very short entry for a title which we thought may have been released, but we’re were not quite sure at the time. This title was reportedly released by Review and Herald Publishing Association, but went missing. However, Martin from … Continue reading
Our next title was due to be released way back in 1984, but for reasons currently unknown – wasn’t! The game was in development around the same time as Pet Person, which was brought by Activision and released as Little … Continue reading
A recently found full game which was uncovered on the scene, and was developed in the early 90’s for a game’s company, but for strange reasons, it never quite made it out before now. It got given to Go64 magazine … Continue reading
You may recognise the title and the main character from the Amiga game by Core Design, though this is nothing like the zooming and bouncing original. What we have here is much closer to Sensitive, and where you must destroy … Continue reading
Blockade Runner was a game released onto the Intellivision system in 1983. The game involved trying to get your fleet of ships home, but on the way back they are stopped by a fleet of enemy ships. You have to … Continue reading
Our next entry into the GTW64 database is a title which has been long overlooked for many years, and has been highlighted by Richard Bayliss. The first time I heard of this nice looking Columns clone was from its release … Continue reading
Richard Bayliss has been working hard the past few months to finish off an abandoned Columns clone which was infamously released into PD and onto Commodore Format’s covertape in an incomplete form around 30 years ago. This has now been … Continue reading
Bloo’s Magic Trip was a neat “Jack Attack” clone developed by Gareth Taft back in 1991, with his “Magic Trip” probably due to the magic mushrooms he has to consume no doubt! Gareth completed the game and then set about … Continue reading
A bit of a surprise entry for you this time… yet another Psytronik game that never was by Alf Yngve. Bloodwheels was another which was due to be released on the label back in 1994 after the commercial decline of … Continue reading
An interesting entry for our next GTW comes in the shape of another title which may have had similar issues like Chiller did, and by the same company and development crew. You may recall that Chiller had an alternative version … Continue reading
Bobby Bounce Back, was being done for Dynamic Developments, a relatively unknown company – according to Wayne Billingham. The game was being written by Chris Walsh (Creator of Murder! on the C64) and Wayne Billingham (Alien Storm and Mega Twins … Continue reading
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