Following successful conversions of Defender Of The Crown and Rocket Ranger, Cinemaware were also due to release a conversion of S.D.I game for the C64. The game was advertised in some of the popular computer magazines of the time, and … Continue reading →
Interesting find on our travels, but as some may well know – the Spectrum version of S.T.U.N Runner wasnt particularly great (Well, the C64 version was only marginally better, but thats not saying much). However, things could have been a … Continue reading →
1993 Thalamus Platforms: Commodore Amiga and PC A short entry for a title due for release by Thalamus on the Amiga and PC late into the publisher’s life (thanks to Kevin Tilley for flagging this one up to cover). This … Continue reading →
Sabian Island seems to be yet another game that was advertised to buy through mail order from a software company, without actually having ever being released. I don’t know how many games were ‘released’ as such in the 1980s but … Continue reading →
A nice surprise for GTW, but recently for Retro Gamer – Martyn Carroll did a feature on Durell Software and had a boxout on Saboteur 3. This was being set up primarily on the ZX Spectrum, but since then we … Continue reading →
One major category of GTWs is "Games That Were, but not on the C64". In this case, ST and Amiga versions were released, but despite being announced (referenced in the January 1990 issue of Computer Action magazine) as forthcoming for … Continue reading →
This was a competition entry in the Swedish Adventure Game Championship, held by a gaming magazine. Completely finished and coming third place, the game was never actually released anywhere it seems, as apparently it was written just for the competition … Continue reading →
1985 Peter Tjernström Platform: ZX Spectrum Our next ZX Spectrum title in the archives is a missing Swedish adventure based on Lord of the Rings (and even named so in Swedish!), which came first in a competition. The creator was … Continue reading →
Saigon Combat Unit is a sideways scrolling game in a similar mould to Green Beret, and was a budget release due from Zeppelin games. A C64 version was actually being developed, and this was confirmed by instructions from the released … Continue reading →
Salvage was a text/graphics adventure based on a redundant convict space shuttle where you must recover the valuable Sequerra Crystal, work out the teleport code and save your life by teleporting off the craft. There are many problems to overcome … Continue reading →
A quick entry for a title where the 3rd title in the series seems to be out there (http://www.gb64.com/game.php?id=17549), but the first two are completely missing. The first two versions did exist, as it was clearly advertised in the press … Continue reading →
Samber was a pretty neat Load Runner clone that was produced back in 1997 time by Lepsi, a Polish development company. It was released via Commodore Scene in the UK and sold a few copies to warrent Lepsi wanting to … Continue reading →
2000 Trecision Platform: PC Gaming historian Damiano Gerli of The Genesis Temple in August 2021 produced a wonderful 3 part article on the history of Italian video game developer Trecision, which we highly recommend checking out if you haven’t already … Continue reading →
An interesting entry, this time a game which never saw the light of day which was being produced by FTL. FTL was an arcade division of Gargoyle Games, and they got working on their first 3 titles: Shockway Rider, Lightforce … Continue reading →
A short entry for what possibly might be an earlier edition of Samuari Warrior that exists with a much larger and open world experience. It is suggested from a snippet on the game that it may have had a lot … Continue reading →
A very quick entry which was brought to our attention via a tune in Gilles Soulet’s HVSC folder. Sapiens was a game being developed by Loriciels back in 1986 time, and it seemed a C64 version was on the cards … Continue reading →
1991 U.S. Gold Platforms: Atari ST and Commodore Amiga Saragossa was to be a space fantasy game set within the distant future, developed by the Liverpool-based Kinetica team who had created Gold of the Aztecs. An arcade adventure spread across … Continue reading →
Sarge was to be a Capcom arcade conversion released on the C64 back in 1988. Although advertised as on sale – the game never got to make it on the C64 for reasons unknown. The PC version did however surface. … Continue reading →
Before the hits of “Cybernoid”, “Stormlord”, “Smash TV”.. Nick Jones also took part in a C64 conversion of a Speccy title, “SAS Strike Force” for Mikrogen software (http://www.worldofspectrum.org/infoseekid.cgi?id=0004951) back in around 1987. The game was essentially a sideways scrolling run … Continue reading →
Andrew Challis is somewhat a bit of a C64 legend, being the coder of two particular games I grew up with and enjoyed a lot (Into The Eagle’s Nest and Trollie Wallie) and also produced some cool loader systems for … Continue reading →
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