T-Runner was described by its preview snippet in ACE magazine (issue 4) as being a Marble Madness-type arcade adventure, set on a Marines training platform in space. After 300 years of lying idle, the central computer has gone haywire and … Continue reading →
T-Wrecks was what eventually became The Muncher. Essentially a very large scrolling Rampage clone with a huge main dinosaur sprite with Godzilla references. It was a great little game and a lot of fun. However, the game started out as … Continue reading →
1982 SEGA Electronics Platforms: Commodore Vic-20, Intellivision, Atari 5200, Colecovision and Atari 400/800 Tac-Scan was an early vector-based title by SEGA Electronics in 1982. The game uniquely had you controlling up to seven ships at once, each of which could … Continue reading →
Talvisota is a Finnish War Strategy game which was released on the MSX back in 1987. It is about Finland’s war against Soviet Union in 1939-1940, Talvisota means Winter War. Finnish magazine Trioposti first mentioned the game and details that … Continue reading →
Tangram was to be an interesting puzzler released for the PC, Amiga, ST and C64 back in 1990 time by Kingsoft, where you would have to use various shapes to complete a shape puzzle. The Amiga version was actually reviewed … Continue reading →
Sub Battle Simulator wasn’t a hugely popular game from the great Epyx, but it still managed to generate the idea of a sequel in the way of Tank Battle Simulator. Unfortunatly I don’t know too much of the game, but … Continue reading →
1991 Electronic Arts / Maverick Developments Platforms: Commodore Amiga, Atari ST, PC Tantalus was to be a complex 3D space simulation for a variety of platforms back in 1991, where you could play solo or in a multiplayer mode. The … Continue reading →
Tanx was a SEUCK game that was created by Alex Aris and David Axtell back in 1989, and was an arcade adventure game (using paths to get trapped) where you control a tank sprite. It was originally sent to Commodore … Continue reading →
Not a massively early version as such, but contributor Bruce Coates has highlighted that the Commodore User review of Target Renegade seems to have the baseball bat as a weapon in the other levels in the game. In the version … Continue reading →
Around the time of Chris Shrigley’s early success with Bounder, Gremlin Graphics were regularly employing the skills of what was later to be come Core Design. Chris was assigned to a game called Task 2, which was apparently named due … Continue reading →
Another early version of a title which saw release on the C64, this time an earlier edition of Strike Fleet. This originally was to be called Task Force 1990, but seemingly went under a bit of a cosmetic change and … Continue reading →
Taxar was described as a “Mysterious Odyssey” back in 1984, on a loading screen created by game developer Erwin J. Knöll. The game was highlighted to us by Baracuda, who has recently released a slideshow dedicated to art works by … Continue reading →
Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Teacher Trouble was a text adventure game due for release in 1986 by Anthony Collins, author of Nythyhel and various … Continue reading →
Another combined entry for a series of titles, this time from Teacher’s Pet Software, which may or may not have been released. These have been highlighted to us thanks to Bertrand / Atari Frog. These were Commodore 64 titles listed … Continue reading →
We’re not trying to pull your leg, but yes… a C64 conversion of the powerful Team Yankee game from the Amiga/ST was indeed being considered. I guess we could have laughed when we heard Battle Command was being converted, but … Continue reading →
Tears of Rage was an RPG title talked about briefly within issues of both Commodore Format and Zzap!64 during the early 90’s. An up and coming game from U.S. Gold. Nothing was much known about the game until we heard … Continue reading →
Back in Your Commodore magazine and in 1991, their news section stated that Mirrorsoft were producing new Turtles games – two to be precise. Apparently TMNT 2 was to be more of the same, though actually it turned out to … Continue reading →
Destiny didn’t release too many games, and Teladon was one of those. It got a Spectrum release, but sadly wasn’t very well recieved. The game basically takes two styles of gameplay, including a tunnel/mountain 3D section and then a Head … Continue reading →
Potentially not to be confused with the other Telecommando game that we have in the archives. This game was to be a sort of Paradroid clone, where you would do a bit of hide and seek and steal codes. There … Continue reading →
Due for release in Jan 1985, Telmar’s Gold was believed to have been a graphical adventure from Zinta Micro-Systems in 1985. Sadly, although advertised in the US – it seems the game was never released. Quite possibly it was due … Continue reading →
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