We cover Cancelled & Unreleased Video games for the Commodore 64 computer. A non-profit large archive dedicated to preserving lost games that were never released to the public, as well as prototypes and the odd preservation of released titles. Our aim to share history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history since 1999, and long before that offline.
Please Browse our archive and discover the many entries that we host and have saved over the years.
Not technically a Game That Wasn’t, but a lovely story from Ready64, where Modulus on the Commodore 64 was released with content missing, so it was not possible to complete.
One of the coders Ivan Del Duca has now restored it to full glory. More details and download can be found here:
Back in the days before SEGA’s trusty blue mascot appeared on the scene, the company would licence its various games to the likes of Activision, and U.S. Gold – resulting in conversions of Afterburner, Outrun and many more for home computers of the time.
What we believe is a mock-up of Sonic the Hedgehog on the Amiga.
When Sonic first appeared, it blew everyone away – including U.S. Gold, who were keen to snag the home computer rights quickly, and were very confident that they would get them given their current relationship with SEGA. Continue reading →
Its now getting cold, but the updates are still coming – and quite a few this month in the Commodore 64 archive with the following:
Alleykat rare non-playable demo preserved
A nice little bonus to kick off the update thanks to Marco Das, with a rare non-playable demo added to our prototypes area. Could it be made playable perhaps, and does it contain anything not in the final release?
A lovely curiosity added to the archives today thanks to Marco Das, with the preservation of a very rare non-playable demo of Alleykat distributed by Hewson back in the day. It was likely for shops to showcase the game in their stores, or for magazines to get a sneak preview before release.
The tape was purchased from a Norwegian retro gaming site by Marco and has been fully preserved as a TAP image, and with the original DMP images too. Below are the downloads and a video of the demo too.
I wondered if the demo may actually still contain any joystick related code to make it playable once more, and if there could be content that was cut from the final release. Well, Martin Piper came to the rescue and produced the following:
Below is an added download for the playable version that Martin has very kindly created. It seems that the game is pretty much the final game, just had the demo/preview code adding in. If we’re wrong, please do let us know.
A huge thank you to Marco Das for saving the demo and for Martin Piper for making playable!
Just a short post to add a slightly earlier prototype of Ariolasoft’s Bug Blitz which has been recovered thanks to Csaba Virag and Janos Szeitz (who digitized the turbo tape where it was found).
Comparison between title screen of prototype (left) and final game (right).
Comparison between prototype (left) and final game (right). No visible differences.
Hi all – just a heads up that our contact form had a few issues over the weekend. If you have contacted us, then your message may have got lost. Apologies in advance! Should be all fixed now.
Platforms: Atari ST, Commodore 64, SEGA Mega Drive
A pretty famous Cinemaware title which was originally released on the Amiga and PC, but also had other versions planned that never saw the light of day. The Commodore 64 version we are already covering within the C64 archive, which has had mentions of being in development – but there is little evidence at this stage that anything was started.
For the Atari ST – ST Action mentioned in issue 11, 1990 that the game was coming soon for the platform, and may have showed a screenshot for that platform. It is very likely it could also just be a screen from the Amiga version. Continue reading →
Mars Cops is game that we’ve long covered within our C64 archive and we found after a mention A game in Zzap issue 49 on page 3 – listed as coming soon on the Amiga, Atari ST and C64. A few mentions were done of the game across a few issues, but sadly nothing was to ever surface.
Thanks to contributor Jason Lethert (who has trawled through and dug out a lot of information about the game via archive.org and Stephen Stuttard’s amazing scans), we learn now a lot more about the Amiga and ST editions which seemingly got much further ahead compared to the Commodore 64 edition. We are sceptical that an 8-bit version ever existed, but we keep an open mind until confirmation.
As you might guess, the game has you flying around the Mars terrain, but with a Afterburner’esq viewpoint with your ship travelling along the surface and in space. Perhaps it may even be closer to SEGA’s Galaxy Force, which was released around the same time – was that a major inspiration perhaps? Continue reading →
Missing for 35 years, a preview of the long lost Hydrogenese on the Commodore 64 has finally been recovered by CBA/SCS+TRC. A brilliant early look at what could have been an amazing space shooter!
In addition to the shooter part of Hydrogenese being recovered, parts of the platformer elements were also saved. These have been added to the download thanks to CBA/SCS-TRC.
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