2000 Frey United Software Platform: Amiga 1200 Following on from last week’s post on Euro Round-Up: Czech Republic, another recovery has been made from the archives of Frey United Software with another football manager game due out for the Commodore … Continue reading →
A neat Minesweeper clone which was being worked on during the 1990s in Poland, and seems to have come quite some way. Unfortunately, for reasons currently unknown – the game has seemingly been abandoned long ago and it wasn’t polished … Continue reading →
It’s 1996 and games on the C64 are slowly drying up completely, the enthusiasm of creating new C64 games for mail order sale was dying too. Fanzines were the only real hope in the UK of any progress for the … Continue reading →
A rather interesting entry from the Dutch USA Team back in 1987 – Saviour is a 8-way directional scrolling shoot-em-up which looks a heck of a lot like Parallax in early stages. What is particularly interesting is that it is … Continue reading →
Thanks to Brendan Phoenix for the heads up. Zzap 64 in October 1986 had a small news snippet about Scarabaeus 2 coming soon from Ariolasoft. Apparently the Zzap team had seen something of the game and thought it was very … Continue reading →
1990 Hewson Platforms: Atari ST and Commodore Amiga John Phillips was a brilliant developer who created classics such as Nebulus and Eliminator, and was to extend his exciting catalog of games with a new title called Scavenger for Hewson software … Continue reading →
Sounds like a fight that has broken out in a Chemistry lab, but the game doesn’t quite resemble that in this sideways shoot-em-up. Quite a fair bit has been done for this game, all but the actual game itself. We’ve … Continue reading →
Another exciting title from the authors of Armalyte, Cyberdyne Systems. This time we were to be treated with a sooped up version of Sinistar from the arcades, with an awesome looking starfield effect and some superb graphics by Rob Levy. … Continue reading →
Forumites on Lemon 64 were happily surprised on the 4th August 2014, when the developer of a long lost adventure game of Scooby Doo was recovered and uploaded for the first time in over 20 years, after being recovered from … Continue reading →
After Turrican 2 and before Turrican 3 by Protovision and Smash Designs, another Turrican clone was being formed with a different main character. "Scorpion" was hoping to take off from where Turrican 2 left off and continue the craze of … Continue reading →
Our next title is a superb looking Scramble development that was started around 2009 and seems to have sadly gone off the radar. I remember being stunned by the amazing looking bitmap graphics and scroller, which has the level data … Continue reading →
Our next entry is a very good graphic adventure which is controlled with a joystick to move around different rooms and interact. Similar to games like BAT and Crime Time. This was a relatively late C64 game in its commercial … Continue reading →
Sector seems to be a very early stage puzzle shuffle game which was left to rot for reasons unknown. It looks colourful and well designed enough, but it’s an idea which has been seen many times over already. Did the … Continue reading →
A surprise discovery when browsing the Gamebase 64 archive, with a simple but neat shooter by Mikael Tillander, the creator of Knight n Grail. This was a very early development by him, which has some lovely animations and has you … Continue reading →
A very quick entry – but on some disks converted from Darren Melbourne by C64.com, some graphical assets for an aborted Shao Lin’s Road conversion was found. The graphics were done by Ned Langman as one of his first ever … Continue reading →
“Shoot” is best described as a neat Uridium/Sanxion clone, with some fast action blasting over blue bas-relief graphics (Very 80’s style, and unlike a 1994 game). Most of the titles and game seems to be present in this preview, and … Continue reading →
So was this game really to be released by Hi-Tec Software back in 1992? We don’t believe so, though the development team of this game we believe had submitted (or intended to) the game to the UK software company. The … Continue reading →
Shove involves the player guiding a ball through various levels of mazes to the exit, while avoiding other enemies and obstacles. Quite a simple concept which works well, and offers a few hours of fun. Not the best game around, … Continue reading →
Shuttle is potentially a game that never really got off the ground unfortunately. A game by Steve Davis around 1987 time, this was first mentioned in a demo of the same name by Steve that was released on Compunet, and … Continue reading →
A currently unknown game which is still being investigated by GTW. In a music collection sent out to software houses as a demo by Mark Wilson, Mark mentions music for a game called SHYLOCK being developed by Deesl Designs. Now, … Continue reading →
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