Candyman
![Candyman thumbnail](https://www.gamesthatwerent.com/wp-content/uploads/gtw64/c/candyman/candyman1-150x150.png)
Candyman is a very early preview of what seems to be a large multi-directional platformer. At this stage, you have a main character which can be flown around the map, with no jumping mechanic in place at this point in … Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 62
Candyman is a very early preview of what seems to be a large multi-directional platformer. At this stage, you have a main character which can be flown around the map, with no jumping mechanic in place at this point in … Continue reading
A shock, and a big one … it’s a title which certainly shocked us…. Yet another of the 15-20 something unreleased games from Codemasters towards the end of the C64’s life has been named as Captain Dynamo 2, the sequel … Continue reading
A new entry for a title which is a more recent C64 production, not one which was produced back in the day. Captain Future was to be a game based on a science fictional character who is a space travelling … Continue reading
Many of you will remember Paul’s great work for the Commodore Format powerpacks towards the end of its life. Capture was one of many great little puzzlers which Paul created, and one of his best too. Sadly the game lacked … Continue reading
Famous for the fantastic Crazy Comets and Mega Apocalypse, it was a honour to finally meet Simon Nicol at 2003’s BIT5 Brighton event. As well as talking about Mad Planets to Simon, Simon started conversation about a Car game which … Continue reading
A very smooth and nice little racing game at a very early stage. The game features a Lotus looking red car, that drives along a very smooth rasterbar road. The actual road itself is very detailed, with well animated white … Continue reading
Working title – this was compiled from some unknown source files labelled Cars. There is very little to see here apart from an expanded set of number sprites on the right hand side (indicating speed?) and a block sprite in … Continue reading
1999 Tiger Electronics Platform: Game.com You will have likely seen news in October 2022 of the new discovery of a port of Castlevania: Symphony of the Night for the failed Tiger Game.com platform courtesy of Time Extension and Hidden Palace. … Continue reading
A reasonable Boulderdash clone, with one screen action, over a series of fairly taxing levels. Nothing new to offer here, but more of the same, and nothing which is near as good as the original classic. This was originally thought … Continue reading
A wonderful looking platform game, which looks very much like a 16-bit console game. Probably in the same league as Mayhem, with a touch of the style used in Yoshi’s Island. It was originally developed to prove that hi-res graphics … Continue reading
The title pretty much says it…. You guide a ball around in a large cave, and thats about it. Well, that isn’t just it.. but it is where this preview goes. A game which was being produced for Commodore Fever, … Continue reading
Now, its not that the game is unplayable, but unfortunately I cannot read German, which this adventure game is written in. CF Adventure however looks a promising adventure game, with some nice pictures to accompany the text. Similar style to … Continue reading
As well as converting the phenominal Lemmings for the C64, Alter Developments had plenty of other projects which they wanted to bring to the C64. The promise after Lemmings was so much, but we saw so little in the end… … Continue reading
A nice looking RPG, which seems to promise a lot to the game player in terms of presentation. I’m not personally a fan of RPG’s, but this should have appealed to those who are fans. Unfortunatly, I didn’t know how … Continue reading
Charge Amarda was to be a shoot em up with contributed graphics from Shaun Pearson and Andy Vaisey, with Jason Kelk to do the coding for the game. Jason Kelk informed GTW64 that the game was being produced with input … Continue reading
A game based on the world famous actor… adverts were placed in magazines and it was mentioned around the gaming scene on many occasions in the late 80’s. Martin Holland was working on the graphics for the Amstrad CPC version … Continue reading
Ok, so i’m a little confused with our next title. Cheeky Twins 3 is of course the third game from a trilogy that never was. The game as you might expect should have a cute theme to it, with the … Continue reading
A neat little game from way back in 1986, by the C64 programmer of Turtles and Speedball 2, Carl Muller. Chevalier features a PITFALL 2 style main character which jumps around various platforms and ladders in this sideways scrolling game. … Continue reading
A game planned with a character bearing a slight overweight resembelence to a famous Sega character. The game is nothing like Sonic, though pokes fun at the game with an overweight badger instead of a hedgehog. Chronic spins in funny … Continue reading
Thanks to Charles Haley for digging this one back out for us. Cilo is a very early preview of a single screen space shooter which doesn’t do a great deal at present. Essentially it just allows you to shoot a … Continue reading
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Games That Weren't® is the registered trademark of Frank Gasking.