Beavers was another promising title which Grandslam were entrusted to publish on various systems. You had to control “Jethro the beaver” through 4 valleys, each with 4 levels. From the previews in the magazines, the game looked a very nice … Continue reading →
As you know, we occasionally like to also do posts that highlight assets that were not used in a final and published game. Thanks to Grzegorz Antosiewicz, we now have a short post to share some earlier screens from the … Continue reading →
1994 Psygnosis Platform: SEGA Mega Drive / Mega CD Many of you may fondly remember the wonderful puzzler Benefactor from Psygnosis back in 1994 for the Commodore Amiga, with its tiny main character that would have parallels with titles such … Continue reading →
Benidorm is a little known game which was due for release on both the Spectrum and C64 back in 1984 from a software company called Little Softie. The game was advertised in the likes of Personal Computer Gamer, and we … Continue reading →
A quick entry to cover part of a series of games which DK’Tronics were looking to release in late 1984, early 1985. A news item in the December 1984 edition of Personal Computer Games suggested that following on from a … Continue reading →
1997 Unknown Platform: Commodore Amiga 1200 An adventure game from Germany that would be inspired by titles such as Myst, Secrets of the Luxor and Monkey Island. Not much is known apart from some brief text from Polish magazine ACS, … Continue reading →
A World War II based game this time in the form of the interestingly named “Betsy WWII Flying Ace”. This was the product of programmer Marc Walters, who describes the game as follows: “This game was only about 20% complete, … Continue reading →
1997 Dreamworlds Development Platform: Commodore Amiga Back in 1997, Amiga users with a PowerPC processor card (and 32MB RAM) were looking forward to an ambitious new game called Between The Lines, a real-time first person action RPG, created by Thomas … Continue reading →
Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Beyond the Infinite was a graphic text adventure due for release from Channel 8 in September 1984 – though we … Continue reading →
A short entry to cover two missing titles from a company called Bible Research Systems, with thanks to Håvar Bruvold Hojem for flagging up. The company advertised two titles: The Word Processor The Gospels Both were advertised for Apple, IBM … Continue reading →
Yet another Beyond Belief game which was planned and mentioned in the interview with Jim Scott. Information is a bit scarce, as all we currently know is that the game was to feature Biff again, and to be a Mario … Continue reading →
A short entry by active C64 developer, Richard Bayliss. Big Bite Live was basically meant to have been a boxing game, based on The Big Fight Live programmed in BASIC with machine code routines like a IRQ music player. The … Continue reading →
A game being produced by R Pedersen, who developed a number of games which never made the light of day. The games were all made in MSDOS first, then ported easily over to the C64 and Apple machines. This game … Continue reading →
Big Business is a strategy game where you have to run a business and do various dodgy things. It’s a combination of business and humour according to most reviews for the Amiga platform. – on which it actually got a … Continue reading →
Yet another Codemasters title within the GTW archives, and further proving the rumours that Codemasters were sitting on over 20 titles that never saw release. This entry has been highlighted thanks to contributor Gennadiy, who spotted within the Amiga manual … Continue reading →
Big Run was the Jaleco coin-op based on the Paris to Dakkar rally which includes a very tough rally car which can be crashed into anything and still plod on. Popular in the arcades, this C64 conversion was part of … Continue reading →
A very quick entry, but thanks to Drew Northcott, we have been told that Bigfoot was originally in development by another team, before The Firm took over and completed it… http://www.gamebase64.com/game.php?id=755&d=18&h=0 It’s believed that Peter Goldsmith (and maybe Jamie Irvine) … Continue reading →
200X Lionhead Studios Platform: PC and possibly others Billion Dollar Monster was a cancelled game developed by Lionhead Studios, blending virtual pet mechanics with competitive battling and an ambitious TV show component. Designed as a PC game, each player would … Continue reading →
A short entry which has been highlighted by developer Ron Rosen, who recently in December 2022 helped to solve the mystery credits behind Adam Caveman. We’re not yet sure what type of game Billy Boulder was, and hope to learn … Continue reading →
Bio Defence was to be a game based inside the human body and fighting off diseases. It was being produced by Tymac back in 1985 and was found out about via Home Computing Weekly magazine (26th Feb 1985) when Tymac … Continue reading →
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