1994 The Hidden Platforms: Commodore Amiga 1200 and CD32 (later A500) I’ve always been a fan of racing games on 8-bit and 16-bit platforms, especially Slicks on the C64 and Micro Machines on the NES. So when Darren Gurney highlighted … Continue reading →
The Black Onyx is a 1984 title that you may not really heard of. It was a role playing game which was released in Japan by Bullet-Proof Software and was written by Henk Rogers. It was actually one of the … Continue reading →
A quick entry due to a lack of information at present. The Blues Brothers eventually did get a C64 release thanks to Titus Software back in 1991, but way back in 1987, CRL were also due to create a game … Continue reading →
Bobby Yazz is a computerised game show, featuring various games to win prizes and the normal quiz routine you got with many computer based game shows. The fun novel approach was appealing to many, and the game received good reviews … Continue reading →
Back in 1988, Robin Harbron and his friend Darren Foulds were working on a wresting game, heavily inspired by The Exciting Hour/Mat Mania by Technos. They had a bit of fun and added some famous characters in the background and … Continue reading →
An interesting puzzler which was released for the Amiga and Amstrad platforms, but not on the C64 – as stated would be the case in C&VG magazine. This was released in Europe under the name of “Tiny Skweeks” The game … Continue reading →
Mentioned in Commodore Format’s early warning scanner, no doubt this was to be a Boxing game most likely. However, Beyond Belief had already released Devastating Blow (http://www.gamebase64.com/game.php?id=2147&d=18&h=0), so was this to be a more management styled boxing game instead? We … Continue reading →
One of my favourite Amiga games of all time, The Chaos Engine was released by The Bitmap Brothers in 1993 for the Amiga and various other platforms over the years. The game was closely followed across its development, so it … Continue reading →
Yet another game advertised by Goldstar in Your Computer magazine 1984. This was another text adventure which sadly never was! It is currently missing sadly. It could be a case that the game just hasn’t turned up yet, or it … Continue reading →
1991 Elite Platform: Commodore Amiga, Atari ST, PC (also C64) We have covered this title already on our main C64 site, though this Data East arcade title was also due for release on other major 16-bit platforms too of the … Continue reading →
Very quick entry, as there isn’t a great deal to really say about this one. A quite bizzare advert showed up from Mirage Software in Home Computer Weekly, mostly asking for programmers and then advertising a title for the C64 … Continue reading →
Our next entry is for a series of tools which was being advertised in 1986 in Zzap 64 magazine. The suite included a music, a battle game construction kit and an arcade game construction kit. Although the Arcade Creator was … Continue reading →
When the C64 was dying out commercially, Jon Wells was trying to flood the C64 with new releases. One of his ideas was to take the entire back catalogue of Clive Wilson adventure titles and update them with new graphics, … Continue reading →
A rather old Probe game is next up, and from the depths of 1985 to be precise. The Devils Crown is an explorationg based game where you go under the sea to explore a sunken ship for treasure. CPC Reviews … Continue reading →
The Doomsday Papers was originally an Adventure game release on the ZX Spectrum by a newly formed software house from two teenagers Matthew Holmes and Andrew (Unknown surname), with the software house name "Matand" being a combination of both their … Continue reading →
A very quick entry thanks to Peter Weighill for a game that was advertised by American Eagle in 1984. The Elysian Fields was released on the Apple 2, but the Commodore 64 edition of the game seems to be completely … Continue reading →
Speaking recently with Paul Allen Newell, who helped with the Games That Weren’t book due to his Vectrex connections, Paul flagged up with us recent stories of how his endless maze algorithm (developed for the Atari 2600) caused a bit … Continue reading →
A very quick entry for a potential C64 game that wasn’t from Games Workshop. According to an ex-employee, for The Enemy Within – the programmer who was hired to create the game for various platforms had simply copied the code … Continue reading →
2011 Mike Singleton and Chris Wild Platforms: Apple iOS and other current platforms. As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to … Continue reading →
A short entry to confirm that there was another version of The Fall Guy in production for Elite Software in the early days. The coder was Steven Green, who isn’t the same person who coded 1942 for Elite by the … Continue reading →
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