This may well be a short lived entry, but The Final Matrix was a ZX Spectrum and Amstrad CPC title released by Gremlin Graphics back in 1987. However, Zzap Italia reviewed the game and stated that a C64 version was … Continue reading →
The Flight of The Phoenix was written back in 2000 by Richard Bayliss when he was learning from Commodore Zone’s Hex files. The game was generally a static screen shoot ’em up, with over simplistic attack waves. You controlled a … Continue reading →
Forumites on Lemon 64 were happily surprised on the 4th August 2014, when the developer of a long lost adventure game of Scooby Doo was recovered and uploaded for the first time in over 20 years, after being recovered from … Continue reading →
A short entry for a potentially different version of The Flintstones by Grandslam in 1987. This was flagged up by GTW team member, Ross Sillifant from Popular Computing Weekly magazine. During the storyboard stages, it was suggested that the personality … Continue reading →
This was a SEUCK game released commercially by Compass Software and reviewed by Commodore User in September 1988 in their Cheapo Round up section. The game was panned for being dull, and containing styltifying gameplay. Overall it got 1/10. Compass … Continue reading →
1992 Imagitec / Mirage Platform: Commodore Amiga, Atari ST and PC Many of you may recall this neat platformer that saw release on the SEGA Mega Drive and PC back in the day – but what of its long lost … Continue reading →
The famous film set was to finally get its long awaited conversion to all the home computers, and issue 4 of Commodore Format stated that U.S. Gold had bought the rights to all three films, promising two games: an arcade … Continue reading →
1991-1992 U.S. Gold Platforms: SEGA Master System + Game Gear, SEGA Mega Drive, Commodore Amiga (Adventure), Atari ST (Adventure), PC (Adventure) Recently, there has been a call to expand our SEGA Master System entries within the archive. Intrigued by a … Continue reading →
In April 1985, an issue of Commodore Horizons (Page 33) mentioned a particular adventure collection called "The Gold Collection", which was seven games that were to be marketed by Gilsoft and written with the aid of The Quill. These would … Continue reading →
2010 TRSI64 Platform: Commodore Vic 20 I’ve seen some amazing developments over the years for the Vic 20 – a proper decent conversion of Manic Miner, isometric games in the style of the classic Ultimate titles and now a conversion … Continue reading →
Novasoft was one of those early development companies for the C64 which disappeared as quickly as they arrived. I don’t think i’ve ever really seen anything to come out of the company. The Great London-Paris Air Race was a sequel … Continue reading →
The Great Space Race was to be a huge game across many platforms, especially after the success of Valhalla by Legend. The game was advertised quite heavily with large black space backgrounds with text “The Great Space Race” in large … Continue reading →
“As good a danger-filled dungeon as you could wish to expire in” – Personal Computer News describes The Greedy Dwarf. The game was a text adventure that apparently had a very powerful command structure. It seems that the primary releases … Continue reading →
A collective entry now for what was to be a large number of Spectrum text adventure conversions to the Commodore 64. In Commodore Force issue 1, Bash the Barbarian mentions that The Guild’s Tony Collins had picked up the rights … Continue reading →
1992 Impressions Platform: Atari ST, PC and Commodore Amiga “A game of murder, intrigue and adventure, in which nobody can be trusted in the abbey, a monk is dead and the sacred relic has been stolen. It’s up to you … Continue reading →
A quick post after receiving an email today from a Robin Gravel who has highlighted the classic title “The Heist” – a title I remember well on the Commodore 64. In the advert which you can see here, the game … Continue reading →
Also known as Chaos at one point, Kanaan was a 1st/3rd person shooter due to be published on PC by Ubisoft, and developed by Argonaut. It was cancelled when very close to completion. The game is already well covered by … Continue reading →
Forumites on Lemon 64 were happily surprised on the 4th August 2014, when the developer of a long lost adventure game of Scooby Doo was recovered and uploaded for the first time in over 20 years, after being recovered from … Continue reading →
A very short entry for a licence that would never actually get used in the end. Elite Software were pretty on the ball along with Ocean Software back in the day, getting hold of high profile licences such as Airwolf … Continue reading →
1996 Dynabyte Platform: Sony PlayStation The Killing Tool was to be a cyberpunk platformer created by Dynabyte Software back in 1996 for the Sony PlayStation and possibly other platforms too. Thanks to The Genesis Temple and gaming historian Damiano Gerli, … Continue reading →
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