Bomb Mania 2
Many of you may remember the very cool Bomberman clone that appeared in the early days of Protovision, in the shape of Bomb Mania. Not only was it a great little game, but it also supported up to 4 players … Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 119
Many of you may remember the very cool Bomberman clone that appeared in the early days of Protovision, in the shape of Bomb Mania. Not only was it a great little game, but it also supported up to 4 players … Continue reading
Bomber-clot was only ever briefly mentioned in the pages of various fanzines of the time. This was to be a game based on Bomberman, but that is about all we can say about the game at present until we get … Continue reading
Another game from Mike Berry, this time a title briefly being developed we assume towards the end of the C64’s commercial life. Dynablaster/Bomberman around 1992 was pretty huge in popularity, and a C64 conversion was due, but never surfaced. There … Continue reading
Not to be confused with the game of the same name that Protovision released (We think?) This may have got dropped/renamed fairly early on due the name clash. Or are we completely wrong, and was this infact when a different … Continue reading
A very short entry for the GTW64 archives, and to carry out a search for a Bombuzal editor which was sent out to various developers such as Jeff Minter, Andrew Braybrook, who were invited to create levels for Imageworks’ Bombuzal. … Continue reading
BooBer was to be a new C64 platformer game, where you would control a teddy bear main character. It was first started in 2011 by Andrew Bourhill of Apophis Games. It was to be a two directional scrolling platformer – … Continue reading
Another combined entry for a series of titles, this time from Boston Educational Computing, Inc, which may or may not have been released. These have been highlighted to us thanks to Bertrand / Atari Frog. These were Commodore 64 titles … Continue reading
1996 Szymon Ulatowski Platform: Amiga 1200 A short entry for a title highlighted to us by contributor Stefano Castelli. This is an unofficial Boulder Dash clone done within a 3D environment. Even though you may argue about how well a … Continue reading
A working title, but a Bolderdash Clone was indeed in production with graphics being carefully pixelled by Shaun Pearson. Code was being done by Simon (Uzzy) Collis of Entropy. What can be said about the game, apart from that interest … Continue reading
Our next title comes from an advert which actually advertises about 2 other titles which never saw the light of day, Sabian Island and Solar Warrior. Bounce is mainly described in the advert as an arcade adventure on the planet … Continue reading
A short entry for a title which was written by Patricia Curtis, and was snapped up in the end by Microprose. Before that, Patricia was touting the game around to several publishers. All we know so far was that the … Continue reading
1993 Miracle Games Platform: Commodore Amiga Miracle Games Team were ambitiously trying to do a number of developments at one stage for the Commodore Amiga, which also included a revival of Dick Special. Sadly many titles mentioned would never see … Continue reading
Our next entry is a double pack release which should have been sold by a company called I.G. Programs. It was reviewed in PCG 1984, Issue 8 and had an average score overall. Boxing was to be a simple boxing … Continue reading
A bizarre entry which was mentioned in the “Next Month” back pages of Commodore Format, Issue 3. They promised a review of this game for issue 4, but it never appeared. This was the only mention ever made of the … Continue reading
A short entry for a title which ended up with a happy ending in 2022. BrainBreak is a tile/puzzle game that was due for release back in 1993, but for reasons as yet unknown was put on hold for many … Continue reading
Back in the summer of 1985, Ritchie Brannan was trying to break into the games industry, and got a gig producing a game based on Fantastic Voyage for Ariolasoft. Early on it was renamed to Braindeath, probably as Ariolasoft couldn’t … Continue reading
This game and Pyramids of Time were supposed to be Firebird’s proof that budget games could be quality games too, according to sales manager of Telecomsoft, Martin Defries when he spoke to Soft magazine (1988, issue 2, pg. 9-10). In … Continue reading
Not technically a C64 game, but kind of a tribute in certain ways.. and a game which certainly could have been a C64 game. Johan Boije from the Swedish Royal Academy of Arts made a game for their final exam … Continue reading
If you haven’t played Breakdown before, then you should check it out. It’s a fun and simple shooter/platformer/puzzler mix, which was generously given away on Zzap!64 issue 90’s covermount. When flicking through the magazine the other day, I realized that … Continue reading
As with Mag Max, it seems that there was another conversion in the works for Breakthru, which saw a terrible release on the C64 in the end by US Gold. Canvas were working on a Breakthru conversion for US Gold, … Continue reading
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