Based on the Capcom coin-op. It featured two brothers who carry swords and had to cross various platform levels to kill the dragon which killed their Father. The C64 conversion was temptingly to feature the original two player mode of … Continue reading →
1991 U.S. Gold Platforms: Commodore 64, ZX Spectrum and Amstrad CPC Mega Twins (known as Chiki Chiki Boys in Japan) was a sickly cute platformer produced by Capcom in the early 90’s, a slight sideways turn from the likes of … Continue reading →
Incredibly rich from his exploits in Manic Miner and partying away in Jet Set Willy, the third instalment was apparently to see our intrepid hero up against the bane of the nouvelle riche, the tax office!… The actual name for … Continue reading →
It’s not just commercial games that we add to the GTW archives, but also unfinished projects that were homebrew. Megváltó is one such homebrew title which was being made in SEUCK by the cousin of our contributor ‘Dey’ way back … Continue reading →
Memo is a simple, but effect pairs clone for two players which was being produced back in 1992 by Antic Productions. It was hoped that maybe the game could be sold by one of the remaining publishers at the time, … Continue reading →
A new and previously unknown game released into the Games That Weren’t archives with Memory Man, a game found by Csaba Virag on a series of disks. The game was developed in Hungary and doesn’t seem to be currently in … Continue reading →
1999 Thalamus Interactive Platform: Nintendo Color Game Boy As part of the launch and release of The Games That Weren’t book, we are adding assets and content that were shared with us during our research as bonus DLC content, and which … Continue reading →
Really the C64 scene has been quiet spoilt in recent years, with hard, dedicated and enthusiastic sceners who have produced software of high commercial quality to keep us playing new things on our C64. Lasse Öörni is one of those … Continue reading →
A great looking preview by all means. Metal Wars features bitmap scrolling, and looks really nice and detailed in this SEU. A lot like the graphical qualities of IO by Doug and Bob. The preview which has been out there … Continue reading →
Created by the developer of Gemini Wing on the C64, this seems to be an advert for Carl Wade’s coding abilities that was leaked out. the game is a sideways scroller with a nice scrolling background and a cool attack … Continue reading →
This is a strange little game, which is a minature version of the game ‘Assassins’. A bomberman clone. The characters are the size of character blocks, and are created out of them too. There doesn’t seem to be any sense … Continue reading →
A very poor racing game, with one car that goes round monotonously around a single rounded track doing a number of laps. This is far inferior to the much more superior ‘Micro Machines’ by Codemasters. You could put it down … Continue reading →
Hmmm…i’m not 100% sure about this one, but thanks to Romppainen we are able to highlight what seems to be a possible conversion of the impressive Midwinter game from the Amiga/ST. This was a strategy game developed by Mike Singleton … Continue reading →
The premier issue of the German C64 magazine GO64!, issue 03/97, featured an article about the at that time quite unknown game producing crew, PROTOVISION. Their first game, Stroke World, was announced there, as well as the famous SuperCPU shoot’em … Continue reading →
Mind Runner was a game by a friend of Kevin Murphy, who has many GTW’s listed in the archive such as Thunderzone. This was a game by his friend, Jason Steele (Not the same guy who did Hunchback for Ocean) … Continue reading →
Zzap 64 were always a magazine to have a laugh at times, and they did it in style with one particular April edition of Zzap! 64 with this “amazing” looking game introduced one day back in 1986. Here are the … Continue reading →
Mini Don is a cool Don Doko Don conversion which was being done as part of a mini-game compo. Although looking and playing brilliantly, the developer didn’t finish it as the graphics were too much to fit within 4K. It … Continue reading →
Lovely and promising is a way of describing Minimus, which was in development back in 2012. The preview that has managed to sneak out shows a decent animated main character who can jump around a sideways scrolling platform world, and … Continue reading →
Developed way back in 1996, Misfire was to be a neat two player split screen battle in the style of Solar Jetman/Thrust, where you must fly around a map to find each other and destroy each other. The preview released … Continue reading →
Another GTW game from the 80’s, created by a company who call themselves ‘Backroom Software’, so obviously this wasn’t created in house. We believe that this game was actually created by Steve Dunn, who also did the Blast game in … Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.